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Filing Flows › Accel Entertainment (ACEL) › Q3 2026 › vs Q2 2026

Accel Entertainment (ACEL) Q3 2026 vs Q2 2026 (quarter over quarter)

Accel Entertainment's revenue fell $4.6M (-1%) from $368M in Q2 2026 to $364M in Q3 2026. The biggest changes: Net gaming −$4.0M (-1%); ATM fees and other −$710K (-5%); Amusement −$258K (-5%). Operating margin 7.9% against 8.7% (-0.8 pts).

Accel Entertainment, Q3 2026: revenue $364M (+10% year over year), operating margin 7.9%, net earnings $20.6M, operating cash flow $79.4M. The chart draws each line against Q2 2026, the increases inside each band.

Accel Entertainment: what changed, Q3 2026 vs Q2 2026Accel Entertainment: what changed, Q3 2026 vs Q2 2026Operating cash flow$59.5MWorking capital & other$50.5MOther expense, net−$10.7MNet earnings$8.1MPre-tax earnings$7.4MNet gaming−$4.0MOperating profit−$3.3MOther operating costs−$2.9MGeneral & admin$1.4MCosts & expenses−$1.3M

Margins

Q3 2026Q2 2026Change
Operating margin7.9%8.7%-0.8 pts
Net margin5.7%3.4%+2.3 pts

Every line

LineQ3 2026Q2 2026Change%
Net gaming$343M$347M−$4.0M-1%
ATM fees and other$14.2M$14.9M−$710K-5%
Amusement$5.0M$5.2M−$258K-5%
Revenue$364M$368M−$4.6M-1%
Operating profit$28.8M$32.1M−$3.3M-10%
Costs & expenses$335M$336M−$1.3M-0.4%
Pre-tax earnings$25.8M$18.4M$7.4M+40%
Other expense, net$3.0M$13.7M−$10.7M-78%
Cost of revenue$499K$268K$231K+86%
General & admin$61.0M$59.6M$1.4M+2%
Other operating costs$273M$276M−$2.9M-1%
Net earnings$20.6M$12.5M$8.1M+65%
Income tax$5.2M$5.9M−$661K-11%
Depreciation & amortization$14.1M$13.8M$300K+2%
Share-based compensation$3.8M$3.2M$557K+17%
Working capital & other$40.9M−$9.6M$50.5M—
Operating cash flow$79.4M$20.0M$59.5M+298%

Questions

How much did Accel Entertainment's revenue grow quarter over quarter in Q3 2026?

Accel Entertainment's revenue fell $4.6M (-1%) from $368M in Q2 2026 to $364M in Q3 2026.

What drove Accel Entertainment's revenue change in Q3 2026?

Net gaming −$4.0M (-1%); ATM fees and other −$710K (-5%); Amusement −$258K (-5%).

Q3 2026 results → · Compare in the interactive Sankey →