Filing Flows

Filing Flows › Angel Studios (ANGX) › Q2 2026 › vs Q2 2025

Angel Studios (ANGX) Q2 2026 vs Q2 2025 (year over year)

Angel Studios's revenue rose $24.1M (+27%) from $87.6M in Q2 2025 to $112M in Q2 2026. The biggest changes: Angel Guild Memberships +$43.9M (+94%); Theatrical Release Revenue −$29.8M (-91%); Content Licensing +$8.5M (+130%).

Angel Studios, Q2 2026: revenue $112M (+28% year over year), operating margin -16.6%, net loss $23.8M, operating cash flow $16.9M. The chart draws each line against Q2 2025, the increases inside each band.

Angel Studios: what changed, Q2 2026 vs Q2 2025Angel Studios: what changed, Q2 2026 vs Q2 2025Angel Guild Memberships$43.9MOperating cash sources$35.6MWorking capital & other$33.3MTheatrical Release Revenue−$29.8MOperating cash flow$27.5MCosts & expenses$26.5MCost of revenue$24.5MOperating costs$21.3MInterest & other, net$10.9MContent Licensing$8.5M

Every line

LineQ2 2026Q2 2025Change%
Angel Guild Memberships$90.7M$46.8M$43.9M+94%
Content Licensing$15.1M$6.6M$8.5M+130%
Theatrical Release Revenue$2.8M$32.6M−$29.8M-91%
Merchandise$2.4M$1.1M$1.3M+117%
Product and Service, Other$651K$566K$85K+15%
Revenue$112M$87.6M$24.1M+27%
Net loss$23.8M$15.7M$8.1M+51%
Costs & expenses$135M$109M$26.5M+24%
Operating costs$130M$109M$21.3M+20%
Interest & other, net$5.3M−$5.6M$10.9M—
Cost of revenue$51.7M$27.3M$24.5M+90%
Research & development$4.0M$3.6M$357K+10%
Sales & marketing$61.1M$61.5M−$369K-0.6%
General & admin$12.4M$9.8M$2.6M+26%
Other operating costs$916K$6.7M−$5.8M-86%
Operating cash sources$40.7M$5.1M$35.6M+696%
Depreciation & amortization$3.1M$2.2M$871K+39%
Share-based compensation$3.5M$2.1M$1.4M+67%
Working capital & other$34.1M$775K$33.3M44×
Net loss absorbed$23.8M$15.7M$8.1M+51%
Operating cash flow$16.9M−$10.6M$27.5M—

Questions

How much did Angel Studios's revenue grow year over year in Q2 2026?

Angel Studios's revenue rose $24.1M (+27%) from $87.6M in Q2 2025 to $112M in Q2 2026.

What drove Angel Studios's revenue change in Q2 2026?

Angel Guild Memberships +$43.9M (+94%); Theatrical Release Revenue −$29.8M (-91%); Content Licensing +$8.5M (+130%).

Q2 2026 results → · Compare in the interactive Sankey →