Filing Flows

Filing Flows › Communication Services › Mobile Global Esports

Mobile Global Esports earnings and revenue breakdown

Latest: Q2 2026 · 10-Q filed Oct 14, 2026

Mobile Global Esports made $16K in Q2 2026. Operating margin n/m, net loss $526K. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Oct 14, 2026.

Revenue$16K
Year over year—
Operating marginn/m
Net earnings−$526K
Operating cash flow−$353K

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

What changed this quarter

Revenue was $16K in Q2 2026, up 146% from the previous quarter.

Operating costs exceeded revenue by $848K, an operating margin of -5454.1%. The quarter ended with a net loss of $526K, narrower than the previous quarter's $774K loss. Non-operating items added $322K, -61% of pre-tax earnings, so the bottom line overstates operating performance.

Operating cash flow was −$353K. Non-cash charges added back $89K of depreciation and amortization and $254K of share-based compensation. Working capital and other items used $170K.

Quarterly history

Mobile Global Esports revenue by quarterMobile Global Esports revenue by quarter$24KQ4 2024$2KQ1 2025$4KQ4 2025$6KQ1 2026$16KQ2 2026
Mobile Global Esports net earnings by quarterMobile Global Esports net earnings by quarter−$609KQ4 2024−$384KQ1 2025−$481KQ4 2025−$774KQ1 2026−$526KQ2 2026
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q2 202610-QOct 14, 2026$16K—n/m−$526K−$353K
Q1 202610-QMay 15, 2026$6K+304%n/m−$774K−$328K
Q4 202510-KMar 31, 2026$4K-85%n/m−$481K−$262K
Q1 202510-QMay 20, 2025$2K—n/m−$384K−$228K
Q4 202410-KMar 31, 2025$24K—n/m−$609K−$356K

Charts

Mobile Global Esports: revenue growth, year over year and quarter over quarterMobile Global Esports: revenue growth, year over year and quarter over quarterY/YQ/Q-93%Q1 2025-85%+133%Q4 2025+304%+74%Q1 2026+146%Q2 2026
Latest (Q2 2026): Y/Y —, Q/Q +146%.
Mobile Global Esports: where the cash came from (+) and went (−), TTM to Q2 2026Mobile Global Esports: where the cash came from (+) and went (−), TTM to Q2 2026Operating cash flow−$1.2MOther financing$1.0MCash drawn (+) / kept (−)$576KOther investing−$405KNet borrowing (+) / repaid (−)$31KNot reconciled−$1K
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
Mobile Global Esports: profit against cash, quarter by quarterMobile Global Esports: profit against cash, quarter by quarterNet incomeOperating cash flow−$604K−$716KQ3 2024−$609K−$356KQ4 2024−$384K−$228KQ1 2025−$449K−$285KQ2 2025−$948K−$292KQ3 2025−$481K−$262KQ4 2025−$774K−$328KQ1 2026−$526K−$353KQ2 2026
Latest (Q2 2026): Net income −$526K, Operating cash flow −$353K.
Mobile Global Esports: diluted shares by fiscal year (split-adjusted)Mobile Global Esports: diluted shares by fiscal year (split-adjusted)36MFY202242MFY202343MFY202446MFY2025
+28.6% since FY2022: more shares outstanding (issuance, stock pay); earlier years scaled for the 2-for-1 split before FY2025.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

Loading the interactive chart…

🌏Named in Asian annual reportsinteractive

Loading the interactive chart…

🏭Its industry’s money flow (input-output)interactive

Loading the interactive chart…

About Mobile Global Esports

We are a technology and intellectual-property-driven gaming and digital entertainment company developing proprietary platforms that deliver skill-based, data-supported, and highly personalized interactive experiences. The Company’s focus is on creating curated engagement products that blend fantasy sports frameworks, predictive modeling, gamification mechanics, and behavioral personalization to drive user participation through direct team ownership across underserved and emerging segments of the sports entertainment marketplace. Mobile Global Esports Inc’s (“MGAM” or “MOGO Inc.”) current strategy emphasizes the development and commercialization of technology assets, data-driven scoring engines, mobile-first user interfaces, and proprietary behavioral-logic systems designed to support next-generation fantasy formats.

In its own words, from its 10-K, filed Mar 31, 2026.

Mobile Global Esports against its Services-Amusement & Recreation Services peers

The largest companies of the same SEC industry, each at its latest quarter.

CompanyQuarterRevenueY/YOp. margin
Mobile Global EsportsQ2 2026$16K—n/m
LYV Live Nation EntertainmentQ3 2026$10.1B+19%8.8%
WMG Warner Music GroupQ3 FY26$1.9B+10%16.4%
TKO TKO Group HoldingsQ3 2026$1.4B+22%27.8%
FUN Six Flags EntertainmentQ3 2026$1.2B-11%-25.6%
ACEL Accel EntertainmentQ3 2026$364M+10%7.9%
BATRA Atlanta Braves HoldingsQ3 2026$325M+4%2.7%
LUCK Lucky Strike EntertainmentQ1 FY27$303M+4%9.3%
SPHR Sphere EntertainmentQ3 2026$274M+4%-87.7%

Source: Mobile Global Esports 10-Q on SEC EDGAR · CIK 1886362 · Services-Amusement & Recreation Services