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Corsair Gaming (CRSR) guidance and outlook

Corsair Gaming (CRSR) raised its guidance on Nov 5, 2026: Revenue $420M–$450M for Q4 2026; EBITDA $38.0M–$42.0M for Q4 2026; EPS $0.26–$0.31 for Q4 2026; Revenue $1.5B for FY2026. Corsair Gaming's 10-Q filed Nov 5, 2026 makes 8 forward-looking statements.

Guidance and outlook

Corsair Gaming Revenue: guidance against what was reportedCorsair Gaming Revenue: guidance against what was reportedguided rangereported (above / within / below)Q2 2026$314MFY2026Q3 2026$367MQ4 2026
Met or beat 1 of 2 guided periods. Grey: the last range guided before the figures came out; dot: the reported figure.
Corsair Gaming: what its forward-looking statements are about (10-Q filed 2026-11-05)Corsair Gaming: what its forward-looking statements are about (10-Q filed 2026-11-05)Other5Demand2Products1
8 statements; tone +0.38 (−1 all cautious, +1 all confident); 2 hedged.
Corsair Gaming: outlook statements against the filing beforeCorsair Gaming: outlook statements against the filing beforeConfident4Cautious1

Latest guidance

MetricPeriodRangeChange
RevenueQ4 2026$420M–$450Mnew
EBITDAQ4 2026$38.0M–$42.0Mnew
EPSQ4 2026$0.26–$0.31new
RevenueFY2026$1.5Braised
EBITDAFY2026$127M–$131Mraised
EPSFY2026$0.89–$0.94raised
Gross marginFY202635%new

From the earnings release filed Nov 5, 2026 (8-K on EDGAR).

Forward-looking statements, 10-Q filed Nov 5, 2026

Corsair Gaming's latest quarter

Corsair Gaming, Q3 2026: revenue $367M (+6% year over year), operating margin -0.4%, net loss $2.4M, operating cash flow −$14.1M. The chart follows the revenue to costs, profit and cash.

Questions

Did Corsair Gaming raise or lower its guidance?

Corsair Gaming (CRSR) raised its guidance on Nov 5, 2026: Revenue $420M–$450M for Q4 2026; EBITDA $38.0M–$42.0M for Q4 2026; EPS $0.26–$0.31 for Q4 2026; Revenue $1.5B for FY2026.

What does Corsair Gaming expect?

We will continue to evaluate these risks and uncertainties and further our plans to mitigate them. We believe that gaming’s increasing time share of global entertainment consumption will drive continued growth in spending on both games and gaming products. We believe these trends will over time bring more gamers and creators to purchase dedicated hardware and help grow the market for peripheral products.

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Updated Nov 8, 2026. Read automatically from SEC filings and public data; errors are possible. Not investment advice.