Flutter Entertainment cash flow, quarter by quarter
Latest: Q3 2026 · from the cash-flow statements filed with the SEC
Free cash flow$191M in Q3 2026 · $1.2B over twelve months
Operating cash flow$211M
Capital spending−$20.0M
Free cash flow+$191M
Cash conversion cycle-11 days
Analysis
In Q3 2026, Flutter Entertainment generated $211M of operating cash flow and spent $20.0M on capital projects, leaving free cash flow of $191M. That is $5.0M less than in Q3 2025 ($196M).
Over the twelve months to Sep 30, 2026, operating cash flow was $1.3B; the largest uses were other investing ($775M), buybacks ($543M), capital spending ($95.0M); besides operations, cash came from net borrowing (+) / repaid (−) ($284M), shares issued ($6.0M); the cash balance rose by $186M.
Operating cash flow was $211M against net income of −$1.1B. The largest differences: impairments +$541M, depreciation & amortization +$405M, deferred taxes −$149M.
Its cash conversion cycle was -11 days (receivables 3 + inventory 0 − payables 14): suppliers fund its working capital.
Free cash flow
Operating cash flow less capital spending.Latest (Q3 2026): Operating cash flow $211M, Capital spending $20.0M.
Capital allocation, year by year
Over these 5 years operating cash flow totalled $5.6B; the largest uses were acquisitions ($4.9B) and buybacks ($1.6B). Cash-flow statements as filed.
Cash runway and the debt wall
Cash & investments$1.7B
Debt$12.3B
Net debt$10.6B
Due within a year$52.0M
Flutter Entertainment funds itself: free cash flow was $1.2B over the last twelve months, and $1.7B of cash and investments stands against $12.3B of debt ($52.0M due within a year, 32.9× covered by cash).
Principal due in each year as disclosed in the annual report, against $1.7B of cash and investments now.
Where the cash came from and went
From profit to cash
Non-cash charges are added back; money tied up in receivables or inventory is subtracted.
Quarter
Receivable days
Inventory days
Payable days
Cash conversion cycle
Q3 2026
3
—
14
-11
Q2 2026
3
—
13
-10
Q1 2026
4
—
15
-11
Q4 2025
3
—
14
-10
Q3 2025
4
—
16
-12
Q2 2025
3
—
14
-12
Q1 2025
3
—
14
-12
Q4 2024
2
—
13
-10
Every quarter
Quarter
Operating cash flow
Capital spending
Acquisitions
Buybacks
Net borrowing (+) / repaid (−)
Shares issued
Cash drawn (+) / kept (−)
Free cash flow
Q3 2026
$211M
−$20.0M
—
—
$289M
—
−$299M
$191M
Q2 2026
$363M
−$14.0M
—
−$129M
$95.0M
$2.0M
−$116M
$349M
Q1 2026
$330M
−$25.0M
—
−$135M
−$294M
$4.0M
$327M
$305M
Q4 2025
$428M
−$36.0M
—
−$279M
$194M
—
−$98.0M
$392M
Q3 2025
$209M
−$13.0M
—
−$261M
$2.2B
$1.0M
−$219M
$196M
Q2 2025
$359M
−$37.0M
−$2.7B
−$339M
$2.9B
$3.0M
−$122M
$322M
Q1 2025
$188M
−$19.0M
—
−$244M
−$10.0M
$3.0M
$116M
$169M
Q4 2024
$652M
−$57.0M
—
−$219M
−$9.0M
$9.0M
−$99.0M
$595M
Flutter Entertainment: income statement and cash flow
Flutter Entertainment, Q3 2026: revenue $3.9B (+2% year over year), operating margin -30.7%. The chart follows the revenue to costs, profit and cash.
Read automatically from the company’s XBRL cash-flow statements; quarterly figures for the fourth quarter are the year less the first three. Errors are possible. Not investment advice.