Filing Flows › Funko (FNKO) › Q2 2026 › vs Q1 2026
Funko (FNKO) Q2 2026 vs Q1 2026 (quarter over quarter)
Funko's revenue rose $6.8M (+3%) from $201M in Q1 2026 to $208M in Q2 2026. The biggest changes: Loungefly +$4.1M (+15%); Core Collectible +$2.9M (+2%); Other −$150K (-3%). Operating margin 10.7% against -4.8% (+15.5 pts).
Funko, Q2 2026: revenue $208M (+7% year over year), operating margin 10.7%, net earnings $15.4M, operating cash flow $13.5M. The chart draws each line against Q1 2026, the increases inside each band.
Margins
| Q2 2026 | Q1 2026 | Change | |
|---|---|---|---|
| Operating margin | 10.7% | -4.8% | +15.5 pts |
| Net margin | 7.4% | -9.0% | +16.4 pts |
| Free cash flow margin | 1.3% | 1.0% | +0.4 pts |
Every line
| Line | Q2 2026 | Q1 2026 | Change | % |
|---|---|---|---|---|
| Core Collectible | $172M | $169M | $2.9M | +2% |
| Loungefly | $31.3M | $27.2M | $4.1M | +15% |
| Other | $4.8M | $4.9M | −$150K | -3% |
| Revenue | $208M | $201M | $6.8M | +3% |
| Operating profit | $22.1M | −$9.6M | $31.8M | — |
| Costs & expenses | $186M | $211M | −$25.0M | -12% |
| Pre-tax earnings | $16.5M | −$15.0M | $31.4M | — |
| Other expense, net | $5.7M | $5.3M | $338K | +6% |
| Cost of revenue | $90.1M | $112M | −$22.0M | -20% |
| SG&A | $79.7M | $83.7M | −$4.0M | -5% |
| Other operating costs | $15.8M | $14.8M | $993K | +7% |
| Net earnings | $15.4M | −$18.1M | $33.5M | — |
| Minority interests | $61K | −$52K | $113K | — |
| Income tax | $1.0M | $3.2M | −$2.1M | -68% |
| Operating cash sources | $33.9M | −$887K | $34.8M | — |
| Depreciation & amortization | $15.8M | $14.8M | $993K | +7% |
| Share-based compensation | $2.8M | $2.4M | $368K | +15% |
| Working capital & other | $20.5M | −$11.0M | $31.5M | — |
| Operating cash flow | $13.5M | $10.2M | $3.3M | +33% |
| Free cash flow (OCF − capex) | $2.7M | $1.9M | $796K | +41% |
| Capital expenditures | $10.7M | $8.2M | $2.5M | +31% |
Questions
How much did Funko's revenue grow quarter over quarter in Q2 2026?
Funko's revenue rose $6.8M (+3%) from $201M in Q1 2026 to $208M in Q2 2026.
What drove Funko's revenue change in Q2 2026?
Loungefly +$4.1M (+15%); Core Collectible +$2.9M (+2%); Other −$150K (-3%).