Filing Flows › Funko (FNKO) › Q2 2026 › vs Q2 2025
Funko (FNKO) Q2 2026 vs Q2 2025 (year over year)
Funko's revenue rose $14.2M (+7%) from $193M in Q2 2025 to $208M in Q2 2026. The biggest changes: Core Collectible +$14.2M (+9%); Other +$631K (+15%); Loungefly −$545K (-2%). Operating margin 10.7% against -18.0% (+28.6 pts).
Funko, Q2 2026: revenue $208M (+7% year over year), operating margin 10.7%, net earnings $15.4M, operating cash flow $13.5M. The chart draws each line against Q2 2025, the increases inside each band.
Margins
| Q2 2026 | Q2 2025 | Change | |
|---|---|---|---|
| Operating margin | 10.7% | -18.0% | +28.6 pts |
| Net margin | 7.4% | -20.9% | +28.3 pts |
| Free cash flow margin | 1.3% | -16.5% | +17.8 pts |
Every line
| Line | Q2 2026 | Q2 2025 | Change | % |
|---|---|---|---|---|
| Core Collectible | $172M | $157M | $14.2M | +9% |
| Loungefly | $31.3M | $31.8M | −$545K | -2% |
| Other | $4.8M | $4.1M | $631K | +15% |
| Revenue | $208M | $193M | $14.2M | +7% |
| Operating profit | $22.1M | −$34.7M | $56.9M | — |
| Costs & expenses | $186M | $228M | −$42.6M | -19% |
| Pre-tax earnings | $16.5M | −$40.2M | $56.6M | — |
| Other expense, net | $5.7M | $5.4M | $269K | +5% |
| Cost of revenue | $90.1M | $131M | −$41.3M | -31% |
| SG&A | $79.7M | $82.3M | −$2.5M | -3% |
| Other operating costs | $15.8M | $14.5M | $1.2M | +9% |
| Net earnings | $15.4M | −$40.5M | $55.9M | — |
| Minority interests | $61K | −$514K | $575K | — |
| Income tax | $1.0M | $848K | $168K | +20% |
| Operating cash sources | $33.9M | −$22.9M | $56.8M | — |
| Depreciation & amortization | $15.8M | $14.5M | $1.2M | +9% |
| Share-based compensation | $2.8M | $3.1M | −$330K | -11% |
| Working capital & other | $20.5M | −$670K | $21.1M | — |
| Operating cash flow | $13.5M | −$22.2M | $35.7M | — |
| Free cash flow (OCF − capex) | $2.7M | −$31.8M | $34.6M | — |
| Capital expenditures | $10.7M | $9.7M | $1.1M | +11% |
Questions
How much did Funko's revenue grow year over year in Q2 2026?
Funko's revenue rose $14.2M (+7%) from $193M in Q2 2025 to $208M in Q2 2026.
What drove Funko's revenue change in Q2 2026?
Core Collectible +$14.2M (+9%); Other +$631K (+15%); Loungefly −$545K (-2%).