Filing Flows

Filing Flows › Communication Services › GameSquare Holdings (GAME)

GameSquare Holdings (GAME) earnings and revenue breakdown

Latest: Q2 2026 · 10-Q filed Aug 13, 2026 · GameSquare Holdings (GAME) Q2 2026 earnings results →

Q2 2026 Revenue up 137% year over year to $18.5M · 58¢ of every $1 of revenue lost · operating margin -9.3%

GameSquare Holdings made $18.5M in Q2 2026 (+137% Y/Y): Marketing Agency $5.9M, Talent Agency $4.7M, SaaS $2.6M. Operating margin -9.3%, net loss $10.6M. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Aug 13, 2026.

Revenue$18.5M
Year over year+137%
Operating margin-9.3%
Net earnings−$10.6M
Operating cash flow−$2.8M

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

What changed this quarter

Revenue was $18.5M in Q2 2026, up 137% year over year and up 27% from the previous quarter. Marketing Agency was the largest line at 32% of revenue. Marketing Agency added $3.9M year over year (up 197%), 36% of the total change. Consumer Products - Royalties declined 13%.

Gross margin was 49.0%, up 19.6 points from Q2 2025. Operating costs exceeded revenue by $1.7M, an operating margin of -9.3%. Operating expenses grew 64% against revenue growth of 137%. The fastest-growing cost line was Other operating costs (+173%). The quarter ended with a net loss of $10.6M, narrower than the previous quarter's $17.7M loss. Net interest and other expense of $8.9M was the main reason.

Operating cash flow was −$2.8M. Non-cash charges added back $539K of depreciation and amortization and $332K of share-based compensation. Working capital and other items added $7.0M. Capital expenditures of $6K exceeded it, leaving free cash flow of −$2.8M.

Quarterly history

GameSquare Holdings revenue by quarterGameSquare Holdings revenue by quarter$23.5MQ4 2024$21.1MQ1 2025$15.9MQ2 2025$11.3MQ3 2025$18.5MQ4 2025$14.5MQ1 2026$18.5MQ2 2026
GameSquare Holdings net earnings by quarterGameSquare Holdings net earnings by quarter−$29.6MQ4 2024−$7.2MQ1 2025−$3.0MQ2 2025−$808KQ3 2025−$31.1MQ4 2025−$17.7MQ1 2026−$10.6MQ2 2026
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q2 202610-QAug 13, 2026$18.5M+137%-9.3%−$10.6M−$2.8M
Q1 202610-QMay 14, 2026$14.5M+95%-23.3%−$17.7M−$6.4M
Q4 202510-KApr 8, 2026$18.5M+142%-78.4%−$31.1M−$1.1M
Q3 202510-QNov 14, 2025$11.3M+22%-21.2%−$808K−$10.4M
Q2 202510-QAug 14, 2025$15.9M-11%-29.8%−$3.0M$1.7M
Q1 202510-QMay 15, 2025$21.1M+19%-33.7%−$7.2M−$8.6M
Q4 202410-KApr 15, 2025$23.5M+50%-107.2%−$29.6M−$5.2M

Charts

GameSquare Holdings: revenue growth, year over year and quarter over quarterGameSquare Holdings: revenue growth, year over year and quarter over quarterY/YQ/Q+50%Q4 2024+19%-10%Q1 2025-11%-25%Q2 2025+22%-29%Q3 2025+142%+63%Q4 2025+95%-21%Q1 2026+137%+27%Q2 2026
Latest (Q2 2026): Y/Y +137%, Q/Q +27%.
GameSquare Holdings: where the cash came from (+) and went (−), TTM to Q2 2026GameSquare Holdings: where the cash came from (+) and went (−), TTM to Q2 2026Other financing$66.7MOther investing−$60.2MOperating cash flow−$20.7MNet borrowing (+) / repaid (−)$12.1MCash drawn (+) / kept (−)$2.0MExchange rates$37KCapital spending−$9K
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
GameSquare Holdings: profit against cash, quarter by quarterGameSquare Holdings: profit against cash, quarter by quarterNet incomeOperating cash flow−$7.5M−$7.8MQ3 2024−$29.6M−$5.2MQ4 2024−$7.2M−$8.6MQ1 2025−$3.0M$1.7MQ2 2025−$808K−$10.4MQ3 2025−$31.1M−$1.1MQ4 2025−$17.7M−$6.4MQ1 2026−$10.6M−$2.8MQ2 2026
Latest (Q2 2026): Net income −$10.6M, Operating cash flow −$2.8M.
GameSquare Holdings: diluted shares by fiscal year (split-adjusted)GameSquare Holdings: diluted shares by fiscal year (split-adjusted)11MFY202211MFY202328MFY202466MFY2025
+491.2% since FY2022: more shares outstanding (issuance, stock pay); earlier years scaled for the 2-for-1 split before FY2023.
GameSquare Holdings in its industry: growth against margin (19 companies, SIC 7900)GameSquare Holdings in its industry: growth against margin (19 companies, SIC 7900)revenue growth, year over year →↑ operating marginmedian +7%median -9%LYVWMGTKOFUNACELBATRALUCKSPHRLLYVARSVRGLXZVENUROLRAIFANOMASCRHFLZHBOTYGAME (+137%, -9%)
Services-Amusement & Recreation Services; dot size is quarterly revenue; dashed lines are the industry's medians.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

Loading the interactive chart…

🌏Named in Asian annual reportsinteractive

Loading the interactive chart…

🔄Rotation against the market and its industry (RRG)interactive

Loading the interactive chart…

🔍Earnings qualityinteractive

Loading the interactive chart…

⚖️Fair value by methodinteractive

Loading the interactive chart…

🔭Outlook & guidanceinteractive

Loading the interactive chart…

📈Investments: gains and what it boughtinteractive

Loading the interactive chart…

🏭Its industry’s money flow (input-output)interactive

Loading the interactive chart…

About GameSquare Holdings

GameSquare Holdings, Inc. (“GameSquare,” the “Company,” “we,” “us,” and “our”) is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GameSquare’s end-to-end platform includes Swingman LLC dba as Zoned, a gaming and lifestyle marketing agency, Code Red Esports Ltd. (“Code Red”), a UK based esports talent agency, Click Management Pty Ltd (“Click”), an Australia based gaming and esports talent agency, FaZe Holdings Inc. (“FaZe”), a lifestyle and media platform rooted in gaming and youth culture whose premium brand, talent network, and large audience can be monetized across a variety of products and services, GameSquare Esports, (USA), Inc. dba as Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Stream Hatchet S.L.

In its own words, from its 10-K, filed Apr 8, 2026.

GameSquare Holdings against its Services-Amusement & Recreation Services peers

The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: +137% against the peers' median +10%. Operating margin: -9.3% against the peers' median 7.9%.

CompanyQuarterRevenueY/YOp. margin
GAME GameSquare HoldingsQ2 2026$18.5M+137%-9.3%
LYV Live Nation EntertainmentQ3 2026$10.1B+19%8.8%
WMG Warner Music GroupQ3 FY26$1.9B+10%16.4%
TKO TKO Group HoldingsQ3 2026$1.4B+22%27.8%
FUN Six Flags EntertainmentQ3 2026$1.2B-11%-25.6%
ACEL Accel EntertainmentQ3 2026$364M+10%7.9%
BATRA Atlanta Braves HoldingsQ3 2026$325M+4%2.7%
LUCK Lucky Strike EntertainmentQ1 FY27$303M+4%9.3%
SPHR Sphere EntertainmentQ3 2026$274M+4%-87.7%

Source: GameSquare Holdings 10-Q on SEC EDGAR · CIK 1714562 · Services-Amusement & Recreation Services

More on GAME

History

Every quarter: Q2 2026 results · Q1 2026 results · Q4 2025 results · Q3 2025 results · Q2 2025 results · Q1 2025 results · Q4 2024 results

Compare GAME with

中文版:GameSquare Holdings(GAME)财报

Español · Français