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Filing Flows › Playstudios (MYPS) › Q2 2026 › vs Q1 2026

Playstudios (MYPS) Q2 2026 vs Q1 2026 (quarter over quarter)

Playstudios's revenue fell $3.4M (-6%) from $58.4M in Q1 2026 to $55.0M in Q2 2026. The biggest changes: Virtual currency (point in time or over time) −$2.6M (-6%); Advertising (point in time) −$841K (-6%); Other revenue (point in time or over time) +$4K (+80%).

Playstudios, Q2 2026: revenue $55.0M (-7% year over year), operating margin -17.4%, net loss $13.3M, operating cash flow $5.6M. The chart draws each line against Q1 2026, the increases inside each band.

Playstudios: what changed, Q2 2026 vs Q1 2026Playstudios: what changed, Q2 2026 vs Q1 2026Operating costs−$7.2MSales & marketing−$5.7MInterest & other, net$5.5MWorking capital & other$4.6MOperating cash sources$4.5MCosts & expenses−$4.1MNet loss$2.6MNet loss absorbed$2.6MVirtual currency (point in ti…−$2.6MOperating cash flow$1.9M

Margins

Q2 2026Q1 2026Change
Free cash flow margin9.9%6.3%+3.6 pts

Every line

LineQ2 2026Q1 2026Change%
Virtual currency (point in time or over time)$42.7M$45.2M−$2.6M-6%
Advertising (point in time)$12.3M$13.2M−$841K-6%
Other revenue (point in time or over time)$9K$5K$4K+80%
Revenue$55.0M$58.4M−$3.4M-6%
Net loss$13.3M$10.7M$2.6M+24%
Costs & expenses$68.3M$72.3M−$4.1M-6%
Operating costs$64.5M$71.7M−$7.2M-10%
Interest & other, net$2.2M−$3.2M$5.5M—
Income tax$1.5M$610K$872K+143%
Cost of revenue$10.8M$12.0M−$1.2M-10%
Research & development$15.1M$14.7M$421K+3%
Sales & marketing$15.3M$21.0M−$5.7M-27%
General & admin$8.8M$9.4M−$682K-7%
Other operating costs$14.5M$14.5M$13K+0.1%
Operating cash sources$18.9M$14.4M$4.5M+31%
Depreciation & amortization$9.7M$9.8M−$100K-1%
Share-based compensation$2.4M$2.4M−$30K-1%
Working capital & other$6.9M$2.2M$4.6M+210%
Net loss absorbed$13.3M$10.7M$2.6M+24%
Operating cash flow$5.6M$3.7M$1.9M+52%
Free cash flow (OCF − capex)$5.4M$3.7M$1.8M+49%
Capital expenditures$205K$66K$139K+211%

Questions

How much did Playstudios's revenue grow quarter over quarter in Q2 2026?

Playstudios's revenue fell $3.4M (-6%) from $58.4M in Q1 2026 to $55.0M in Q2 2026.

What drove Playstudios's revenue change in Q2 2026?

Virtual currency (point in time or over time) −$2.6M (-6%); Advertising (point in time) −$841K (-6%); Other revenue (point in time or over time) +$4K (+80%).

Q2 2026 results → · Compare in the interactive Sankey →