Filing Flows

Filing Flows › Playstudios (MYPS) › Q2 2026 › vs Q2 2025

Playstudios (MYPS) Q2 2026 vs Q2 2025 (year over year)

Playstudios's revenue fell $4.3M (-7%) from $59.3M in Q2 2025 to $55.0M in Q2 2026. The biggest changes: Virtual currency (point in time or over time) −$5.5M (-11%); Advertising (point in time) +$1.2M (+11%); Other revenue (point in time or over time) +$7K (+350%).

Playstudios, Q2 2026: revenue $55.0M (-7% year over year), operating margin -17.4%, net loss $13.3M, operating cash flow $5.6M. The chart draws each line against Q2 2025, the increases inside each band.

Playstudios: what changed, Q2 2026 vs Q2 2025Playstudios: what changed, Q2 2026 vs Q2 2025Net loss$10.3MNet loss absorbed$10.3MOperating cash flow−$8.0MFree cash flow (OCF − capex)−$7.8MVirtual currency (point in ti…−$5.5MCosts & expenses$5.2MOther operating costs$4.9MWorking capital & other$4.4MCost of revenue−$3.7MInterest & other, net$3.0M

Margins

Q2 2026Q2 2025Change
Free cash flow margin9.9%22.3%-12.4 pts

Every line

LineQ2 2026Q2 2025Change%
Virtual currency (point in time or over time)$42.7M$48.2M−$5.5M-11%
Advertising (point in time)$12.3M$11.1M$1.2M+11%
Other revenue (point in time or over time)$9K$2K$7K+350%
Revenue$55.0M$59.3M−$4.3M-7%
Net loss$13.3M$2.9M$10.3M+350%
Costs & expenses$68.3M$63.0M$5.2M+8%
Operating costs$64.5M$62.8M$1.7M+3%
Interest & other, net$2.2M−$748K$3.0M—
Income tax$1.5M$209K$1.3M+609%
Cost of revenue$10.8M$14.6M−$3.7M-26%
Research & development$15.1M$14.2M$931K+7%
Sales & marketing$15.3M$13.1M$2.2M+17%
General & admin$8.8M$11.3M−$2.6M-23%
Other operating costs$14.5M$9.6M$4.9M+51%
Operating cash sources$18.9M$16.6M$2.3M+14%
Depreciation & amortization$9.7M$9.5M$200K+2%
Share-based compensation$2.4M$4.6M−$2.3M-49%
Working capital & other$6.9M$2.5M$4.4M+176%
Net loss absorbed$13.3M$2.9M$10.3M+350%
Operating cash flow$5.6M$13.6M−$8.0M-59%
Free cash flow (OCF − capex)$5.4M$13.2M−$7.8M-59%
Capital expenditures$205K$412K−$207K-50%

Questions

How much did Playstudios's revenue grow year over year in Q2 2026?

Playstudios's revenue fell $4.3M (-7%) from $59.3M in Q2 2025 to $55.0M in Q2 2026.

What drove Playstudios's revenue change in Q2 2026?

Virtual currency (point in time or over time) −$5.5M (-11%); Advertising (point in time) +$1.2M (+11%); Other revenue (point in time or over time) +$7K (+350%).

Q2 2026 results → · Compare in the interactive Sankey →