Filing Flows › Playstudios (MYPS) › Q3 2026 › vs Q2 2026
Playstudios (MYPS) Q3 2026 vs Q2 2026 (quarter over quarter)
Playstudios's revenue fell $6.1M (-11%) from $55.0M in Q2 2026 to $48.9M in Q3 2026. The biggest changes: Virtual currency (point in time or over time) −$4.3M (-10%); Advertising (point in time) −$1.7M (-14%).
Playstudios, Q3 2026: revenue $48.9M (-15% year over year), operating margin -40.4%, net loss $11.0M, operating cash flow $8.0M. The chart draws each line against Q2 2026, the increases inside each band.
Margins
| Q3 2026 | Q2 2026 | Change | |
|---|---|---|---|
| Free cash flow margin | 15.5% | 9.9% | +5.6 pts |
Every line
| Line | Q3 2026 | Q2 2026 | Change | % |
|---|---|---|---|---|
| Virtual currency (point in time or over time) | $38.3M | $42.7M | −$4.3M | -10% |
| Advertising (point in time) | $10.6M | $12.3M | −$1.7M | -14% |
| Revenue | $48.9M | $55.0M | −$6.1M | -11% |
| Other income, net | $8.8M | −$2.2M | $11.0M | — |
| Net loss | $11.0M | $13.3M | −$2.2M | -17% |
| Costs & expenses | $68.7M | $68.3M | $454K | +0.7% |
| Operating costs | $68.7M | $64.5M | $4.1M | +6% |
| Income tax | $30K | $1.5M | −$1.5M | -98% |
| Cost of revenue | $9.2M | $10.8M | −$1.6M | -15% |
| Research & development | $14.4M | $15.1M | −$717K | -5% |
| Sales & marketing | $8.8M | $15.3M | −$6.5M | -43% |
| General & admin | $8.6M | $8.8M | −$172K | -2% |
| Other operating costs | $27.7M | $14.5M | $13.2M | +91% |
| Operating cash sources | $19.1M | $18.9M | $153K | +0.8% |
| Depreciation & amortization | $9.3M | $9.7M | −$400K | -4% |
| Share-based compensation | $2.0M | $2.4M | −$313K | -13% |
| Working capital & other | $7.7M | $6.9M | $866K | +13% |
| Net loss absorbed | $11.0M | $13.3M | −$2.2M | -17% |
| Operating cash flow | $8.0M | $5.6M | $2.4M | +42% |
| Free cash flow (OCF − capex) | $7.6M | $5.4M | $2.1M | +40% |
| Capital expenditures | $445K | $205K | $240K | +117% |
Questions
How much did Playstudios's revenue grow quarter over quarter in Q3 2026?
Playstudios's revenue fell $6.1M (-11%) from $55.0M in Q2 2026 to $48.9M in Q3 2026.
What drove Playstudios's revenue change in Q3 2026?
Virtual currency (point in time or over time) −$4.3M (-10%); Advertising (point in time) −$1.7M (-14%).