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Roblox cash flow, quarter by quarter

Latest: Q3 2026 · from the cash-flow statements filed with the SEC

Free cash flow$367M in Q3 2026 · $1.6B over twelve months

Operating cash flow$395M
Capital spending−$28.0M
Free cash flow+$367M
Cash conversion cycle20 days

Analysis

In Q3 2026, Roblox generated $395M of operating cash flow and spent $28.0M on capital projects, leaving free cash flow of $367M. That is $76.0M less than in Q3 2025 ($443M).

Over the twelve months to Sep 30, 2026, operating cash flow was $1.9B; the largest uses were other investing ($956M), other financing ($576M), capital spending ($381M); besides operations, cash came from shares issued ($48.5M); the cash balance rose by $76.6M.

Operating cash flow was $395M against net income of −$230M. The largest differences: stock-based pay +$298M, deferred revenue +$132M, accrued liabilities +$102M.

Its cash conversion cycle was 20 days (receivables 29 + inventory 0 − payables 9).

Free cash flow

Roblox: free cash flow by quarterRoblox: free cash flow by quarter$121MQ4 2024$427MQ1 2025$176MQ2 2025$443MQ3 2025$309MQ4 2025$596MQ1 2026$296MQ2 2026$367MQ3 2026
Operating cash flow less capital spending.
Roblox: operating cash flow against capital spendingRoblox: operating cash flow against capital spendingOperating cash flowCapital spending$184M$63.9MQ4 2024$444M$17.0MQ1 2025$199M$23.0MQ2 2025$546M$103MQ3 2025$607M$298MQ4 2025$629M$33.0MQ1 2026$318M$22.0MQ2 2026$395M$28.0MQ3 2026
Latest (Q3 2026): Operating cash flow $395M, Capital spending $28.0M.

Capital allocation, year by year

Roblox: where the cash came from (up) and went (down), by fiscal yearRoblox: where the cash came from (up) and went (down), by fiscal yearOperating cash flowNet borrowingShares issuedCapital spendingAcquisitionsFY2021: Operating cash flow $659MFY2021: Net borrowing $990MFY2021: Shares issued $610MFY2021: Capital spending −$93.3MFY2021: Acquisitions −$45.7M$2.3BFY2021FY2022: Operating cash flow $369MFY2022: Shares issued $45.8MFY2022: Capital spending −$426MFY2022: Acquisitions −$13.4M$415MFY2022FY2023: Operating cash flow $458MFY2023: Net borrowing $14.7MFY2023: Shares issued $53.2MFY2023: Capital spending −$321MFY2023: Acquisitions −$3.9M$526MFY2023FY2024: Operating cash flow $822MFY2024: Shares issued $70.3MFY2024: Capital spending −$180MFY2024: Acquisitions −$2.8M$893MFY2024FY2025: Operating cash flow $1.8BFY2025: Shares issued $88.5MFY2025: Capital spending −$441M$1.9BFY2025
Over these 5 years operating cash flow totalled $4.1B; the largest uses were capital spending ($1.5B) and acquisitions ($65.8M). Cash-flow statements as filed.

Cash runway and the debt wall

Cash & investments$3.2B
Debt$1.2B
Net cash$2.0B
Due within a year$38.8M

Roblox funds itself: free cash flow was $1.6B over the last twelve months, and $3.2B of cash and investments stands against $1.2B of debt ($38.8M due within a year, 82.5× covered by cash).

Roblox: debt maturities by year (FY2025)Roblox: debt maturities by year (FY2025)$38.8MYear 1$38.8MYear 2$38.8MYear 3$38.8MYear 4$1.0BYear 5
Principal due in each year as disclosed in the annual report, against $3.2B of cash and investments now.

Where the cash came from and went

Roblox: sources (+) and uses (−) of cash, Q3 2026Roblox: sources (+) and uses (−) of cash, Q3 2026Operating cash flow$395MBuybacks−$201MCash drawn (+) / kept (−)−$102MOther investing−$78.0MCapital spending−$28.0MShares issued$11.0MExchange rates$3.0M
Roblox: sources (+) and uses (−) of cash, TTM to Q3 2026Roblox: sources (+) and uses (−) of cash, TTM to Q3 2026Operating cash flow$1.9BOther investing−$956MOther financing−$576MCapital spending−$381MCash drawn (+) / kept (−)−$76.6MShares issued$48.5MAcquisitions−$6.0MExchange rates−$2.6M

From profit to cash

Roblox: net income to operating cash flow, Q3 2026Roblox: net income to operating cash flow, Q3 2026Net income−$230MDepreciation & amortization$67.0MStock-based pay$298MOther non-cash−$4.0MReceivables$3.0MPayables$9.0MAccrued liabilities$102MDeferred revenue$132MPrepaid and other assets−$4.0MOther liabilities$8.0MOperating cash flow$395M
Non-cash charges are added back; money tied up in receivables or inventory is subtracted.
QuarterReceivable daysInventory daysPayable daysCash conversion cycle
Q3 202629—920
Q2 202632—725
Q1 202645—1431
Q4 202550—2228
Q3 202539—2316
Q2 202539—2217
Q1 202544—1925
Q4 202447—1829

Every quarter

QuarterOperating cash flowCapital spendingBuybacksShares issuedCash drawn (+) / kept (−)Free cash flow
Q3 2026$395M−$28.0M−$201M$11.0M−$102M$367M
Q2 2026$318M−$22.0M—$3.0M$197M$296M
Q1 2026$629M−$33.0M—$31.0M$17.0M$596M
Q4 2025$607M−$298M—$3.5M−$189M$309M
Q3 2025$546M−$103M—$21.0M−$22.0M$443M
Q2 2025$199M−$23.0M—$27.0M$164M$176M
Q1 2025$444M−$17.0M—$37.0M−$447M$427M
Q4 2024$184M−$63.9M—$13.1M−$109M$121M

Roblox: income statement and cash flow

Roblox, Q3 2026: revenue $1.6B (+16% year over year), operating margin -18.0%. The chart follows the revenue to costs, profit and cash.

Roblox: every quarter, Q/Q and Y/Y → Open in the app

Read automatically from the company’s XBRL cash-flow statements; quarterly figures for the fourth quarter are the year less the first three. Errors are possible. Not investment advice.