Latest: Q1 FY27 · from the cash-flow statements filed with the SEC
Free cash flow−$318M in Q1 FY27 · $2.1B over twelve months
Operating cash flow−$242M
Capital spending−$76.0M
Free cash flow−$318M
Cash / net income-0.6×
Cash conversion cycle-9 days
Analysis
In Q1 FY27, Electronic Arts generated −$242M of operating cash flow and spent $76.0M on capital projects, leaving free cash flow of −$318M. That is $263M less than in Q1 FY26 (−$55.0M).
Over the twelve months to Jun 30, 2026, operating cash flow was $2.3B; the largest uses were buybacks ($394M), taxes on employees’ shares ($350M), other financing ($317M); the cash balance rose by $770M.
Operating cash flow was −$242M against net income of $397M — -0.6× profit, less cash than reported earnings, worth checking against working capital. The largest differences: payables −$184M, stock-based pay +$153M, prepaid and other assets −$144M.
Its cash conversion cycle was -9 days (receivables 26 + inventory 0 − payables 36): suppliers fund its working capital.
Free cash flow
Operating cash flow less capital spending.Latest (Q1 FY27): Operating cash flow −$242M, Capital spending $76.0M.
Capital allocation, year by year
Over these 5 years operating cash flow totalled $10.4B; the largest uses were buybacks ($7.2B) and acquisitions ($3.4B). Cash-flow statements as filed.
Where the cash came from and went
From profit to cash
Non-cash charges are added back; money tied up in receivables or inventory is subtracted.
Quarter
Receivable days
Inventory days
Payable days
Cash conversion cycle
Q1 FY27
26
—
36
-9
Q3 FY26
46
—
23
23
Q2 FY26
40
—
28
13
Q1 FY26
33
—
32
1
Q4 FY25
34
—
23
11
Q3 FY25
43
—
25
17
Q2 FY25
33
—
25
8
Every quarter
Quarter
Operating cash flow
Capital spending
Acquisitions
Buybacks
Dividends
Shares issued
Cash drawn (+) / kept (−)
Free cash flow
Q1 FY27
−$242M
−$76.0M
—
—
−$48.0M
—
$576M
−$318M
Q4 FY26
$580M
−$61.0M
—
—
−$48.0M
—
−$80.0M
$519M
Q3 FY26
$1.8B
−$54.0M
—
—
−$47.0M
—
−$1.6B
$1.8B
Q2 FY26
$130M
−$43.0M
—
−$394M
−$48.0M
—
$370M
$87.0M
Q1 FY26
$17.0M
−$72.0M
−$17.0M
−$375M
−$48.0M
—
$618M
−$55.0M
Q4 FY25
$549M
−$54.0M
—
−$1.4B
−$48.0M
—
$640M
$495M
Q3 FY25
$1.2B
−$50.0M
—
−$383M
−$50.0M
$1.0M
−$579M
$1.1B
Q2 FY25
$234M
−$50.0M
—
−$375M
−$51.0M
—
$203M
$184M
Electronic Arts: income statement and cash flow
Electronic Arts, Q1 FY27: revenue $2.0B (+19% year over year), operating margin 25.8%. The chart follows the revenue to costs, profit and cash.
Read automatically from the company’s XBRL cash-flow statements; quarterly figures for the fourth quarter are the year less the first three. Errors are possible. Not investment advice.