Filing Flows

Filing Flows › Technology › Electronic Arts

Electronic Arts earnings and revenue breakdown

Latest: Q1 FY27 · 10-Q filed Aug 3, 2026

Q1 FY27 Revenue up 19% year over year to $2.0B · 20¢ of every $1 of revenue kept as net profit · operating margin 25.8%

Electronic Arts made $2.0B in Q1 FY27 (+19% Y/Y): Live services and other, net revenue $1.5B, Full game, net revenue $514M. Operating margin 25.8%, net earnings $397M. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Aug 3, 2026.

Revenue$2.0B
Year over year+19%
Operating margin25.8%
Net earnings$397M
Operating cash flow−$242M

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

Electronic Arts Q1 FY27 revenue breakdown: Sankey diagram of revenue (Live services and other, net revenue, Full game, net revenue), costs, profit and cash flow
Electronic Arts Q1 FY27 revenue breakdown — free to use with credit and a link (terms). Share on X
Embed this chart on your site

Free to use with the credit line. Click a box to select the code.

What changed this quarter

Revenue was $2.0B in Q1 FY27, up 19% year over year and down 6% from the previous quarter. Console was the largest line at 60% of revenue. Full game downloads, net revenue added $0.20B year over year (up 88%), 65% of the total change. Mobile declined 5%.

Gross margin was 86.2%, up 2.9 points from Q1 FY26. Operating profit was $0.51B, a 25.8% margin (up 9.6 points year over year). Of the extra revenue versus Q1 FY26, 77% reached operating profit, above the 16% margin then. Operating expenses grew 7% against revenue growth of 19%. The fastest-growing cost line was Sales & marketing (+23%). Net earnings were $0.40B, up 98% year over year. The effective tax rate was 25.1%.

Operating cash flow was −$0.24B. Non-cash charges added back $0.08B of depreciation and amortization and $0.15B of share-based compensation. Working capital and other items used $0.87B. Capital expenditures of $0.08B exceeded it, leaving free cash flow of −$0.32B.

Quarterly history

Electronic Arts revenue by quarterElectronic Arts revenue by quarter$1.9BQ3 FY25$1.9BQ4 FY25$1.7BQ1 FY26$1.8BQ2 FY26$1.9BQ3 FY26$2.0BQ1 FY27
Electronic Arts net earnings by quarterElectronic Arts net earnings by quarter$293MQ3 FY25$254MQ4 FY25$201MQ1 FY26$137MQ2 FY26$88.0MQ3 FY26$397MQ1 FY27
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q1 FY2710-QAug 3, 2026$2.0B+19%25.8%$397M−$242M
Q3 FY2610-QFeb 3, 2026$1.9B+1%6.7%$88.0M$1.8B
Q2 FY2610-QOct 31, 2025$1.8B-9%10.9%$137M$130M
Q1 FY2610-QAug 1, 2025$1.7B+0.7%16.2%$201M$17.0M
Q4 FY2510-KMay 13, 2025$1.9B+6%20.8%$254M$549M
Q3 FY2510-QFeb 5, 2025$1.9B-3%20.0%$293M$1.2B

Charts

Electronic Arts: revenue growth, year over year and quarter over quarterElectronic Arts: revenue growth, year over year and quarter over quarterY/YQ/Q-3%Q3 FY25+6%+1%Q4 FY25+1%-12%Q1 FY26-9%+10%Q2 FY26+1%+3%Q3 FY26+19%+4%Q1 FY27
Latest (Q1 FY27): Y/Y +19%, Q/Q +4%.
Electronic Arts: where the cash came from (+) and went (−), TTM to Q1 FY27Electronic Arts: where the cash came from (+) and went (−), TTM to Q1 FY27Operating cash flow$2.3BCash drawn (+) / kept (−)−$770MBuybacks−$394MTaxes on employees’ shares−$350MOther financing−$317MCapital spending−$234MDividends−$191MOther investing−$30.0MExchange rates−$8.0M
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
Electronic Arts: profit against cash, quarter by quarterElectronic Arts: profit against cash, quarter by quarterNet incomeOperating cash flow$294M$234MQ2 FY25$293M$1.2BQ3 FY25$254M$549MQ4 FY25$201M$17.0MQ1 FY26$137M$130MQ2 FY26$88.0M$1.8BQ3 FY26$461M$580MQ4 FY26$397M−$242MQ1 FY27
Latest (Q1 FY27): Net income $397M, Operating cash flow −$242M.
Electronic Arts: diluted shares by fiscal yearElectronic Arts: diluted shares by fiscal year292MFY21286MFY22278MFY23272MFY24264MFY25253MFY26
-13.4% since FY21: buybacks shrank the count.
Electronic Arts in its industry: growth against margin (192 companies, SIC 7372)Electronic Arts in its industry: growth against margin (192 companies, SIC 7372)revenue growth, year over year →↑ operating marginmedian +12%median 0%MSFTORCLCRMADBEXYZINTUNOWSHOPCRWVSNPSPLTRADSKTEAMSSNCCDNSRBLXTWLOSNOWTTWOCRWDGENDDOGHUBSVEEVDOCUOKTANETMDBNTNXPTCTYLDBXUDTPAYCMBLYESTCPCTYZETARBRKACIWBSYGWREPATHPCORTDCOCTVFIGKVYOCOURBILLBOXCVLTDUOLSAILGTMMANHLIMEAPPFCCCYOUTTANBLKBSGTLBALRMTENBWKPRGSFRSHAPPNBANDNAVNBRZEQTWONTSKASANCXMVERXRPDSPSCBLFSLYVRNSQLYSFROGMQBBINTANCNOEVCMNABLVIAALKTAVPTSPTPDGDYNXPERAMPLDDDSKILCERTCCSICMRCMKTWHUCKCRNCPDFSWEAVSOUNINSEXZODHIIIVLiveperson IncAIMRDNMYPSUPLDKLTRBLZELAWDRTTFBBAIMAPSCCLDEXFYRDVTSSTIEGANNTWKRCATSNALFDCTSVCOMCHXAEYEZDGEADBTWFCFAISPDUOTIDNPDYNQUBTZSPCROCFATNAWRESMSIINLXBLINMSGMGEGSEGGMYSZCXAIGXAIPARAAITXBKYICYABAPCXSPAIDSNYEXYNIDAIATDSIVDAVPRBSKKYUMEWAIFFAUIDGlobal Arena Holding, Inc.ATHRVIDAQXLLIVGUPYYFNGRSVMBTransparentBusiness, Inc.SWMRAMSTTransit Pro Tech Inc.PXLWDNKCDPLSGYGYElectronic Arts (+19%, 26%)
Services-Prepackaged Software; dot size is quarterly revenue; dashed lines are the industry's medians.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

Loading the interactive chart…

🌏Named in Asian annual reportsinteractive

Loading the interactive chart…

🏭Its industry’s money flow (input-output)interactive

Loading the interactive chart…

Customers and suppliers named in filings

Sells to

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment. We develop, market, publish and deliver games, content and services that can be experienced on game consoles, PCs and mobile devices. We create innovative games and experiences that deliver high-quality interactive entertainment and drive engagement across our global network of hundreds of millions of players. We are focusing on building games and experiences that grow the global online communities around our key franchises; deepening engagement through connecting interactive storytelling to key intellectual property; and harnessing our communities to grow in, around, and beyond our games. We develop and publish games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing and simulation.

In its own words, from its 10-K, filed May 11, 2026.

Electronic Arts against its Services-Prepackaged Software peers

The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: +19% against the peers' median +19%. Operating margin: 25.8% against the peers' median 20.5%.

CompanyQuarterRevenueY/YOp. margin
Electronic ArtsQ1 FY27$2.0B+19%25.8%
MSFT MicrosoftQ1 FY27$92.3B+19%49.8%
ORCL OracleQ1 FY27$19.3B+30%34.8%
CRM SalesforceQ2 FY27$11.3B+11%20.5%
ADBE AdobeQ3 FY26$6.8B+13%34.8%
XYZ BlockQ3 2026$6.7B+10%6.4%
INTU IntuitQ4 FY26$4.4B+14%10.9%
NOW ServiceNowQ3 2026$4.1B+20%9.4%
SHOP ShopifyQ3 2026$3.7B+32%15.2%

Source: Electronic Arts 10-Q on SEC EDGAR · CIK 712515 · Services-Prepackaged Software