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Filing Flows › Playstudios (MYPS) › Virtual currency (point in time or over time) revenue

Playstudios (MYPS) Virtual currency (point in time or over time) revenue by quarter

Playstudios' Virtual currency (point in time or over time) revenue was $38.3M in Q3 2026 (third quarter 2026), -10% from Q2 2026. Over the last 3 quarters it ranged from $38.3M (Q3 2026) to $45.2M (Q1 2026).

Playstudios Virtual currency (point in time or over time) revenue by quarterPlaystudios Virtual currency (point in time or over time) revenue by quarter$45.2MQ1 2026$42.7MQ2 2026$38.3MQ3 2026
QuarterVirtual currency (point in time or over time) revenueQ/QY/Y
Q3 2026$38.3M-10%—
Q2 2026$42.7M-6%—
Q1 2026$45.2M——

Q3 2026 at a glance

Playstudios, Q3 2026: revenue $48.9M (-15% year over year), operating margin -40.4%, net loss $11.0M, operating cash flow $8.0M. The chart follows the revenue to costs, profit and cash.

Questions

What is Playstudios' Virtual currency (point in time or over time) revenue?

Playstudios' Virtual currency (point in time or over time) revenue was $38.3M in Q3 2026 (third quarter 2026), -10% from Q2 2026.

How has Playstudios' Virtual currency (point in time or over time) revenue changed?

Over the last 3 quarters it ranged from $38.3M (Q3 2026) to $45.2M (Q1 2026).

Q3 2026 results → · How Playstudios makes money →