Filing Flows › Playstudios (MYPS) › Virtual currency (point in time or over time) revenue
Playstudios (MYPS) Virtual currency (point in time or over time) revenue by quarter
Playstudios' Virtual currency (point in time or over time) revenue was $38.3M in Q3 2026 (third quarter 2026), -10% from Q2 2026. Over the last 3 quarters it ranged from $38.3M (Q3 2026) to $45.2M (Q1 2026).
| Quarter | Virtual currency (point in time or over time) revenue | Q/Q | Y/Y |
|---|---|---|---|
| Q3 2026 | $38.3M | -10% | — |
| Q2 2026 | $42.7M | -6% | — |
| Q1 2026 | $45.2M | — | — |
Q3 2026 at a glance
Playstudios, Q3 2026: revenue $48.9M (-15% year over year), operating margin -40.4%, net loss $11.0M, operating cash flow $8.0M. The chart follows the revenue to costs, profit and cash.
Questions
What is Playstudios' Virtual currency (point in time or over time) revenue?
Playstudios' Virtual currency (point in time or over time) revenue was $38.3M in Q3 2026 (third quarter 2026), -10% from Q2 2026.
How has Playstudios' Virtual currency (point in time or over time) revenue changed?
Over the last 3 quarters it ranged from $38.3M (Q3 2026) to $45.2M (Q1 2026).