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Sports Entertainment Gaming Global cash flow, quarter by quarter

Latest: Q2 2026 · from the cash-flow statements filed with the SEC

Free cash flow−$2.1M in Q2 2026 · −$12.8M over twelve months

Operating cash flow−$2.1M
Free cash flow−$2.1M
Cash conversion cycle-353 days

Analysis

In Q2 2026, Sports Entertainment Gaming Global generated −$2.1M of operating cash flow. That is $195K less than in Q2 2025 (−$1.9M).

Over the twelve months to Jun 30, 2026, operating cash flow was −$12.8M; the largest uses were operating cash flow ($12.8M), other investing ($1.9M); besides operations, cash came from net borrowing (+) / repaid (−) ($8.6M), other financing ($5.4M); the cash balance rose by $450K.

Operating cash flow was −$2.1M against net income of −$2.5M. The largest differences: payables −$2.4M, depreciation & amortization +$1.1M, receivables +$520K.

Its cash conversion cycle was -353 days (receivables 29 + inventory 10 − payables 391): suppliers fund its working capital.

Free cash flow

Sports Entertainment Gaming Global: free cash flow by quarterSports Entertainment Gaming Global: free cash flow by quarter$2.4MQ3 2024−$2.5MQ4 2024$925KQ1 2025−$1.9MQ2 2025−$5.4MQ3 2025$3.0MQ4 2025−$8.3MQ1 2026−$2.1MQ2 2026
Operating cash flow less capital spending.
Sports Entertainment Gaming Global: operating cash flow against capital spendingSports Entertainment Gaming Global: operating cash flow against capital spendingOperating cash flowCapital spending$2.4M$0Q3 2024−$2.5M$0Q4 2024$925K$0Q1 2025−$1.9M$0Q2 2025−$5.4M$0Q3 2025$3.0M$0Q4 2025−$8.3M$0Q1 2026−$2.1M$0Q2 2026
Latest (Q2 2026): Operating cash flow −$2.1M, Capital spending $0.

Capital allocation, year by year

Sports Entertainment Gaming Global: where the cash came from (up) and went (down), by fiscal yearSports Entertainment Gaming Global: where the cash came from (up) and went (down), by fiscal yearOperating cash flowNet borrowingShares issuedCapital spendingFY2021: Operating cash flow −$23.2MFY2021: Net borrowing $11.8MFY2021: Shares issued $43.2MFY2021: Capital spending −$27K$55.0MFY2021FY2022: Operating cash flow −$31.3MFY2022: Net borrowing −$16KFY2022: Shares issued $42.8MFY2022: Capital spending −$127K$42.8MFY2022FY2023: Operating cash flow −$2.1MFY2023: Net borrowing $2.3M$2.3MFY2023FY2024: Operating cash flow −$1.5MFY2024: Net borrowing $2.5M$2.5MFY2024FY2025: Operating cash flow −$3.4MFY2025: Net borrowing $3.0M$3.0MFY2025
Over these 5 years operating cash flow totalled −$61.5M; the largest uses were operating cash flow ($61.5M) and capital spending ($155K). Cash-flow statements as filed.

Cash runway and the debt wall

Cash & investments$713K
Debtnone
Net cash$713K
Cash runway1 month

Sports Entertainment Gaming Global is burning cash: its operations consume cash, a free cash flow of −$12.8M a year at the current rate against $713K of cash and investments: a runway of about 1 month before any new financing.

Where the cash came from and went

Sports Entertainment Gaming Global: sources (+) and uses (−) of cash, Q2 2026Sports Entertainment Gaming Global: sources (+) and uses (−) of cash, Q2 2026Net borrowing (+) / repaid (−)$3.4MOperating cash flow−$2.1MOther financing−$1.1MExchange rates−$312KCash drawn (+) / kept (−)$73KOther investing$6K
Sports Entertainment Gaming Global: sources (+) and uses (−) of cash, TTM to Q2 2026Sports Entertainment Gaming Global: sources (+) and uses (−) of cash, TTM to Q2 2026Operating cash flow−$12.8MNet borrowing (+) / repaid (−)$8.6MOther financing$5.4MOther investing−$1.9MExchange rates$1.2MCash drawn (+) / kept (−)−$450K

From profit to cash

Sports Entertainment Gaming Global: net income to operating cash flow, Q2 2026Sports Entertainment Gaming Global: net income to operating cash flow, Q2 2026Net income−$2.5MDepreciation & amortization$1.1MReceivables$520KPayables−$2.4MAccrued liabilities−$361KDeferred revenue−$35KPrepaid and other assets−$34KOther liabilities$296KOperating cash flow−$2.1M
Non-cash charges are added back; money tied up in receivables or inventory is subtracted.

Every quarter

QuarterOperating cash flowBuybacksNet borrowing (+) / repaid (−)Shares issuedCash drawn (+) / kept (−)Free cash flow
Q2 2026−$2.1M—$3.4M—$73K−$2.1M
Q1 2026−$8.3M—$2.7M—−$614K−$8.3M
Q4 2025$3.0M—−$1.5M—$157K$3.0M
Q3 2025−$5.4M$84K$4.0M$3.0M−$66K−$5.4M
Q2 2025−$1.9M—−$156K—$206K−$1.9M
Q1 2025$925K—$715K—−$401K$925K
Q4 2024−$2.5M—$2.5M—−$8K−$2.5M
Q3 2024$2.4M—−$997K—−$33K$2.4M

Sports Entertainment Gaming Global: income statement and cash flow

Sports Entertainment Gaming Global, Q2 2026: revenue $3.2M (17× year over year), operating margin -149.3%. The chart follows the revenue to costs, profit and cash.

Sports Entertainment Gaming Global: every quarter, Q/Q and Y/Y → Open in the app

Read automatically from the company’s XBRL cash-flow statements; quarterly figures for the fourth quarter are the year less the first three. Errors are possible. Not investment advice.