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Sports Entertainment Gaming Global (SEGG) earnings and revenue breakdown

Latest: Q2 2026 · 10-Q filed Nov 2, 2026 · Sports Entertainment Gaming Global (SEGG) Q2 2026 earnings results →

Q2 2026 Revenue up 1584% year over year to $3.2M · 76¢ of every $1 of revenue lost · operating margin -149.3%

Sports Entertainment Gaming Global made $3.2M in Q2 2026 (17× Y/Y). Operating margin -149.3%, net loss $2.5M. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Nov 2, 2026.

Revenue$3.2M
Year over year17×
Operating margin-149.3%
Net earnings−$2.5M
Operating cash flow−$2.1M

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

What changed this quarter

Revenue was $3.2M in Q2 2026, up 1584% year over year and up 169% from the previous quarter.

Gross margin was 29.0%, up 13.9 points from Q2 2025. Operating costs exceeded revenue by $4.8M, an operating margin of -149.3%. Operating expenses grew 50% against revenue growth of 1584%. The fastest-growing cost line was General & admin (+61%). The quarter ended with a net loss of $2.5M, narrower than the previous quarter's $3.5M loss. Non-operating items added $2.4M, -96% of pre-tax earnings, so the bottom line overstates operating performance.

Operating cash flow was −$2.1M. Non-cash charges added back $1.1M of depreciation and amortization. Working capital and other items used $784K.

Quarterly history

Sports Entertainment Gaming Global revenue by quarterSports Entertainment Gaming Global revenue by quarter$349KQ4 2024$224KQ1 2025$192KQ2 2025$138KQ3 2025$6KQ4 2025$1.2MQ1 2026$3.2MQ2 2026
Sports Entertainment Gaming Global net earnings by quarterSports Entertainment Gaming Global net earnings by quarter−$8.9MQ4 2024−$3.2MQ1 2025−$3.9MQ2 2025−$4.6MQ3 2025−$8.9MQ4 2025−$3.5MQ1 2026−$2.5MQ2 2026
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q2 202610-QNov 2, 2026$3.2M17×-149.3%−$2.5M−$2.1M
Q1 202610-QOct 8, 2026$1.2M+436%-430.7%−$3.5M−$8.3M
Q4 202510-KJul 10, 2026$6K-98%n/m−$8.9M$3.0M
Q3 202510-QNov 20, 2025$138K-31%n/m−$4.6M−$4.1M
Q2 202510-QAug 19, 2025$192K-25%n/m−$3.9M−$3.2M
Q1 202510-QMay 21, 2025$224K-14%n/m−$3.2M$925K
Q4 202410-KApr 21, 2025$349K-94%-895.8%−$8.9M−$2.5M

Charts

Sports Entertainment Gaming Global: revenue growth, year over year and quarter over quarterSports Entertainment Gaming Global: revenue growth, year over year and quarter over quarterY/YQ/Q-94%Q4 2024-14%-36%Q1 2025-25%-14%Q2 2025-31%-28%Q3 2025-98%-95%Q4 2025+400%+400%Q1 2026+400%+169%Q2 2026
Latest (Q2 2026): Y/Y +400%, Q/Q +169%.
Sports Entertainment Gaming Global: where the cash came from (+) and went (−), TTM to Q2 2026Sports Entertainment Gaming Global: where the cash came from (+) and went (−), TTM to Q2 2026Operating cash flow−$12.8MNet borrowing (+) / repaid (−)$8.6MOther financing$5.4MOther investing−$1.9MExchange rates$1.2MCash drawn (+) / kept (−)−$450K
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
Sports Entertainment Gaming Global: profit against cash, quarter by quarterSports Entertainment Gaming Global: profit against cash, quarter by quarterNet incomeOperating cash flow−$8.1M$2.4MQ3 2024−$8.9M−$2.5MQ4 2024−$3.2M$925KQ1 2025−$3.9M−$1.9MQ2 2025−$4.6M−$5.4MQ3 2025−$7.8M$3.0MQ4 2025−$3.5M−$8.3MQ1 2026−$2.5M−$2.1MQ2 2026
Latest (Q2 2026): Net income −$2.5M, Operating cash flow −$2.1M.
Sports Entertainment Gaming Global: diluted shares by fiscal year (split-adjusted)Sports Entertainment Gaming Global: diluted shares by fiscal year (split-adjusted)68MFY202078MFY20218MFY20228MFY20239MFY20244MFY2025
-94.8% since FY2020: buybacks shrank the count; earlier years scaled for the 3-for-1 split before FY2024.
Sports Entertainment Gaming Global in its industry: growth against margin (192 companies, SIC 7372)Sports Entertainment Gaming Global in its industry: growth against margin (192 companies, SIC 7372)revenue growth, year over year →↑ operating marginmedian +12%median 0%MSFTORCLCRMADBEXYZINTUNOWSHOPCRWVSNPSPLTRADSKElectronic Arts Inc.TEAMSSNCCDNSRBLXTWLOSNOWTTWOCRWDGENDDOGHUBSVEEVDOCUOKTANETMDBNTNXPTCTYLDBXUDTPAYCMBLYESTCPCTYZETARBRKACIWBSYGWREPATHPCORTDCOCTVFIGKVYOCOURBILLBOXCVLTDUOLSAILGTMMANHLIMEAPPFCCCYOUTTANBLKBSGTLBALRMTENBWKPRGSFRSHAPPNBANDNAVNBRZEQTWONTSKASANCXMVERXRPDSPSCBLFSLYVRNSQLYSFROGMQBBINTANCNOEVCMNABLVIAALKTAVPTSPTPDGDYNXPERAMPLDDDSKILCERTCCSICMRCMKTWHUCKCRNCPDFSWEAVSOUNINSEXZODHIIIVLiveperson IncAIMRDNMYPSUPLDKLTRBLZELAWDRTTFBBAIMAPSCCLDEXFYRDVTSSTIEGANNTWKRCATSNALFDCTSVCOMCHXAEYEZDGEADBTWFCFAISPDUOTIDNPDYNQUBTZSPCROCFATNAWRESMSIINLXBLINMSGMGEGMYSZCXAIGXAIPARAAITXBKYICYABAPCXSPAIDSNYEXYNIDAIATDSIVDAVPRBSKKYUMEWAIFFAUIDGlobal Arena Holding, Inc.ATHRVIDAQXLLIVGUPYYFNGRSVMBTransparentBusiness, Inc.SWMRAMSTTransit Pro Tech Inc.PXLWDNKCDPLSGYGYSEGG (+300%, -100%)
Services-Prepackaged Software; dot size is quarterly revenue; dashed lines are the industry's medians.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

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🌏Named in Asian annual reportsinteractive

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🔄Rotation against the market and its industry (RRG)interactive

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🔍Earnings qualityinteractive

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⚖️Fair value by methodinteractive

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🔭Outlook & guidanceinteractive

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📈Investments: gains and what it boughtinteractive

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🏭Its industry’s money flow (input-output)interactive

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About Sports Entertainment Gaming Global

We were originally formed as Trident Acquisition Corp., a Delaware corporation on March 17, 2016, for the purpose of effecting a merger, share exchange, asset acquisition, stock purchase, reorganization, recapitalization or other similar business combination with one or more businesses. On October 29, 2021, we consummated a business combination (the “Business Combination”) with AutoLotto, Inc. (“AutoLotto”). Following the closing of the Business Combination (the “Closing”) we changed our name from “Trident Acquisitions Corp.” to “Lottery.com Inc.” and the business of AutoLotto became our business. On January 27, 2026, the Company changed its name to Sports Entertainment Gaming Global Corporation (“SEGG Media.”).

In its own words, from its 10-K, filed Jul 10, 2026.

Sports Entertainment Gaming Global against its Services-Prepackaged Software peers

The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: 17× against the peers' median +19%. Operating margin: -149.3% against the peers' median 15.2%.

CompanyQuarterRevenueY/YOp. margin
SEGG Sports Entertainment Gaming GlobalQ2 2026$3.2M17×-149.3%
MSFT MicrosoftQ1 FY27$92.3B+19%49.8%
ORCL OracleQ1 FY27$19.3B+30%34.8%
CRM SalesforceQ2 FY27$11.3B+11%20.5%
ADBE AdobeQ3 FY26$6.8B+13%34.8%
XYZ BlockQ3 2026$6.7B+10%6.4%
INTU IntuitQ4 FY26$4.4B+14%10.9%
NOW ServiceNowQ3 2026$4.1B+20%9.4%
SHOP ShopifyQ3 2026$3.7B+32%15.2%

Source: Sports Entertainment Gaming Global 10-Q on SEC EDGAR · CIK 1673481 · Services-Prepackaged Software

Guidance and outlook

Sports Entertainment Gaming Global: what its forward-looking statements are about (10-Q filed 2026-11-02)Sports Entertainment Gaming Global: what its forward-looking statements are about (10-Q filed 2026-11-02)Other13Demand11Costs4Financing4Legal & regulation4Deals2Products2Supply chain2Capital spending1
43 statements; tone +0.28 (−1 all cautious, +1 all confident); 7 hedged.
Sports Entertainment Gaming Global: outlook statements against the filing beforeSports Entertainment Gaming Global: outlook statements against the filing beforeConfident13Cautious1

13F: who owns SEGG and who is buying

Largest holders of SEGG (13F)Largest holders of SEGG (13F)Hollencrest Capital Management$49

More on SEGG

History

Every quarter: Q2 2026 results · Q1 2026 results · Q4 2025 results · Q3 2025 results · Q2 2025 results · Q1 2025 results · Q4 2024 results

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