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Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q1 2026 › vs Q1 2025

Sports Entertainment Gaming Global (SEGG) Q1 2026 vs Q1 2025 (year over year)

Sports Entertainment Gaming Global's revenue rose $977K (+437%) from $224K in Q1 2025 to $1.2M in Q1 2026.

Sports Entertainment Gaming Global, Q1 2026: revenue $1.2M (+436% year over year), operating margin -430.7%, net loss $3.5M, operating cash flow −$8.3M. The chart draws each line against Q1 2025, the increases inside each band.

Sports Entertainment Gaming Global: what changed, Q1 2026 vs Q1 2025Sports Entertainment Gaming Global: what changed, Q1 2026 vs Q1 2025Operating cash sources$9.2MCash used in operations$9.2MWorking capital & other$8.9MOperating costs$2.8MCosts & expenses$2.8MOther operating costs$1.8MOther income, net$1.4MCost of revenue$707KNet loss$376KNet loss absorbed$376K

Every line

LineQ1 2026Q1 2025Change%
Revenue$1.2M$224K$977K+437%
Other income, net$1.6M$189K$1.4M+764%
Net loss$3.5M$3.2M$376K+12%
Costs & expenses$6.4M$3.6M$2.8M+78%
Operating costs$6.4M$3.6M$2.8M+78%
Cost of revenue$869K$162K$707K+435%
General & admin$1.1M$739K$323K+44%
Other operating costs$4.4M$2.7M$1.8M+66%
Operating cash sources$9.3M$102K$9.2M92×
Depreciation & amortization$1.1M$1.0M$40K+4%
Cash used in operations$8.3M−$925K$9.2M—
Net loss absorbed$3.5M$3.2M$376K+12%
Working capital & other$5.8M−$3.1M$8.9M—

Questions

How much did Sports Entertainment Gaming Global's revenue grow year over year in Q1 2026?

Sports Entertainment Gaming Global's revenue rose $977K (+437%) from $224K in Q1 2025 to $1.2M in Q1 2026.

Q1 2026 results → · Compare in the interactive Sankey →