Filing Flows

Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q1 2026 › vs Q4 2025

Sports Entertainment Gaming Global (SEGG) Q1 2026 vs Q4 2025 (quarter over quarter)

Sports Entertainment Gaming Global's revenue rose $1.2M (191×) from $6K in Q4 2025 to $1.2M in Q1 2026.

Sports Entertainment Gaming Global, Q1 2026: revenue $1.2M (+436% year over year), operating margin -430.7%, net loss $3.5M, operating cash flow −$8.3M. The chart draws each line against Q4 2025, the increases inside each band.

Sports Entertainment Gaming Global: what changed, Q1 2026 vs Q4 2025Sports Entertainment Gaming Global: what changed, Q1 2026 vs Q4 2025Working capital & other$15.3MCash used in operations$11.2MOperating cash sources$11.1MNet loss−$4.3MNet loss absorbed−$4.3MOther income, net$3.5MCosts & expenses−$1.4MCost of revenue$625KOperating costs$483KOther operating costs−$258K

Every line

LineQ1 2026Q4 2025Change%
Revenue$1.2M$6K$1.2M191×
Other income, net$1.6M−$1.9M$3.5M—
Net loss$3.5M$7.8M−$4.3M-55%
Costs & expenses$6.4M$7.8M−$1.4M-18%
Operating costs$6.4M$5.9M$483K+8%
Cost of revenue$869K$245K$625K+255%
General & admin$1.1M$945K$116K+12%
Other operating costs$4.4M$4.7M−$258K-5%
Operating cash sources$9.3M−$1.7M$11.1M—
Depreciation & amortization$1.1M$1.2M−$168K-14%
Cash used in operations$8.3M−$3.0M$11.2M—
Net loss absorbed$3.5M$7.8M−$4.3M-55%
Working capital & other$5.8M−$9.5M$15.3M—

Questions

How much did Sports Entertainment Gaming Global's revenue grow quarter over quarter in Q1 2026?

Sports Entertainment Gaming Global's revenue rose $1.2M (191×) from $6K in Q4 2025 to $1.2M in Q1 2026.

Q1 2026 results → · Compare in the interactive Sankey →