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Filing Flows › Interactive Strength (TRNR) › Q1 2026 › vs Q1 2025

Interactive Strength (TRNR) Q1 2026 vs Q1 2025 (year over year)

Interactive Strength's revenue rose $3.8M (+279%) from $1.4M in Q1 2025 to $5.1M in Q1 2026. The biggest changes: Wattbike +$4.3M (—); CLMBR −$1.1M (-90%); Ergatta +$553K (—).

Interactive Strength, Q1 2026: revenue $5.1M (+279% year over year), operating margin -77.6%, net loss $10.7M, operating cash flow −$2.6M. The chart draws each line against Q1 2025, the increases inside each band.

Interactive Strength: what changed, Q1 2026 vs Q1 2025Interactive Strength: what changed, Q1 2026 vs Q1 2025Costs & expenses$7.9MWorking capital & other$6.9MInterest & other, net$6.5MWattbike$4.3MNet loss$4.1MOperating cash sources$4.1MNet loss absorbed$4.1MCost of revenue$1.9MShare-based compensation−$1.7MOperating costs$1.5M

Every line

LineQ1 2026Q1 2025Change%
Wattbike$4.3M$0$4.3M—
Ergatta$553K$0$553K—
FORME$201K$139K$62K+45%
CLMBR$127K$1.2M−$1.1M-90%
Revenue$5.1M$1.4M$3.8M+279%
Net loss$10.7M$6.6M$4.1M+63%
Costs & expenses$15.9M$8.0M$7.9M+100%
Operating costs$9.1M$7.7M$1.5M+19%
Interest & other, net$6.8M$291K$6.5M23×
Cost of revenue$3.5M$1.7M$1.9M+113%
Research & development$438K$1.3M−$833K-66%
Sales & marketing$1.0M$250K$784K+314%
General & admin$4.1M$4.5M−$360K-8%
Operating cash sources$10.7M$6.6M$4.1M+63%
Depreciation & amortization$853K$912K−$59K-6%
Share-based compensation$394K$2.1M−$1.7M-81%
Working capital & other$6.9M$57K$6.9M121×
Cash used in operations$2.6M$3.5M−$958K-27%
Net loss absorbed$10.7M$6.6M$4.1M+63%

Questions

How much did Interactive Strength's revenue grow year over year in Q1 2026?

Interactive Strength's revenue rose $3.8M (+279%) from $1.4M in Q1 2025 to $5.1M in Q1 2026.

What drove Interactive Strength's revenue change in Q1 2026?

Wattbike +$4.3M (—); CLMBR −$1.1M (-90%); Ergatta +$553K (—).

Q1 2026 results → · Compare in the interactive Sankey →