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Interactive Strength (TRNR) earnings and revenue breakdown

Latest: Q2 2026 · 10-Q filed Aug 14, 2026 · Interactive Strength (TRNR) Q2 2026 earnings results →

Q2 2026 Revenue up 445% year over year to $6.6M · 107¢ of every $1 of revenue lost · operating margin -50.7%

Interactive Strength made $6.6M in Q2 2026 (+445% Y/Y). Operating margin -50.7%, net loss $7.1M. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Aug 14, 2026.

Revenue$6.6M
Year over year+445%
Operating margin-50.7%
Net earnings−$7.1M
Operating cash flow−$3.0M

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

What changed this quarter

Revenue was $6.6M in Q2 2026, up 445% year over year and up 29% from the previous quarter.

Gross margin was 48.4%. Operating costs exceeded revenue by $3.4M, an operating margin of -50.7%. The fastest-growing cost line was Sales & marketing (+935%). The quarter ended with a net loss of $7.1M, narrower than the previous quarter's $10.7M loss. Net interest and other expense of $3.7M was the main reason.

Operating cash flow was −$3.0M. Non-cash charges added back $1.5M of depreciation and amortization and $826K of share-based compensation. Working capital and other items added $1.7M. Capital expenditures of $237K exceeded it, leaving free cash flow of −$3.3M.

Quarterly history

Interactive Strength revenue by quarterInteractive Strength revenue by quarter$2.4MQ4 2024$1.4MQ1 2025$1.2MQ2 2025$4.8MQ3 2025$4.1MQ4 2025$5.1MQ1 2026$6.6MQ2 2026
Interactive Strength net earnings by quarterInteractive Strength net earnings by quarter−$5.8MQ4 2024−$6.6MQ1 2025−$2.2MQ2 2025−$5.2MQ3 2025−$10.0MQ4 2025−$10.7MQ1 2026−$7.1MQ2 2026
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q2 202610-QAug 14, 2026$6.6M+445%-50.7%−$7.1M−$3.0M
Q1 202610-QMay 20, 2026$5.1M+279%-77.6%−$10.7M−$2.6M
Q4 202510-KMar 31, 2026$4.1M+74%-40.9%−$10.0M−$2.2M
Q3 202510-QNov 14, 2025$4.8M+139%-125.3%−$5.2M−$2.4M
Q2 202510-QAug 14, 2025$1.2M+96%-477.8%−$2.2M−$2.2M
Q1 202510-QMay 19, 2025$1.4M+274%-465.5%−$6.6M−$3.5M
Q4 202410-KMar 31, 2025$2.4M13×-172.4%−$5.8M−$5.9M

Charts

Interactive Strength: revenue growth, year over year and quarter over quarterInteractive Strength: revenue growth, year over year and quarter over quarterY/YQ/Q+400%Q4 2024+274%-43%Q1 2025+96%-10%Q2 2025+139%+295%Q3 2025+74%-14%Q4 2025+279%+24%Q1 2026+400%+29%Q2 2026
Latest (Q2 2026): Y/Y +400%, Q/Q +29%.
Interactive Strength: where the cash came from (+) and went (−), TTM to Q2 2026Interactive Strength: where the cash came from (+) and went (−), TTM to Q2 2026Operating cash flow−$10.3MNet borrowing (+) / repaid (−)$8.6MOther investing$3.2MAcquisitions−$2.2MCash drawn (+) / kept (−)$1.9MOther financing−$561KCapital spending−$428KExchange rates−$227K
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
Interactive Strength: profit against cash, quarter by quarterInteractive Strength: profit against cash, quarter by quarterNet incomeOperating cash flow−$7.1M−$3.7MQ3 2024−$5.8M−$5.9MQ4 2024−$6.6M−$3.5MQ1 2025−$2.2M−$2.2MQ2 2025−$5.2M−$2.4MQ3 2025−$10.0M−$2.2MQ4 2025−$10.7M−$2.6MQ1 2026−$7.1M−$3.0MQ2 2026
Latest (Q2 2026): Net income −$7.1M, Operating cash flow −$3.0M.
Interactive Strength: diluted shares by fiscal yearInteractive Strength: diluted shares by fiscal year0MFY20220MFY20230MFY20240MFY2025
-71.4% since FY2022: buybacks shrank the count.
Interactive Strength in its industry: growth against margin (5 companies, SIC 3600)Interactive Strength in its industry: growth against margin (5 companies, SIC 3600)revenue growth, year over year →↑ operating marginmedian +16%median 16%GEGEVEMROTISTRNR (+300%, -51%)
Electronic & Other Electrical Equipment (No Computer Equip); dot size is quarterly revenue; dashed lines are the industry's medians.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

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🌏Named in Asian annual reportsinteractive

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🔄Rotation against the market and its industry (RRG)interactive

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🔍Earnings qualityinteractive

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⚖️Fair value by methodinteractive

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🔭Outlook & guidanceinteractive

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📈Investments: gains and what it boughtinteractive

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🏭Its industry’s money flow (input-output)interactive

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Customers and suppliers named in filings

Sells to

About Interactive Strength

Interactive Strength Inc. (the "Company") is an acquisition-focused company seeking to accelerate growth via acquisitions and deploy capital into sectors that are considered undervalued due to temporary factors, operational or misunderstood industry trends. The Company's current portfolio consists of four leading brands serving the commercial and at-home markets with specialty fitness equipment, game-based fitness content and virtual training: Wattbike, Ergatta, CLMBR and FORME. Wattbike, acquired on July 1, 2025, offers a range of high-performance indoor bikes and has built a reputation as the training tool trusted by the world's top athletes, teams and military programs. Ergatta, acquired on March 11, 2026 is a game-based connected fitness company with industry leading retention rates.

In its own words, from its 10-Q, filed Aug 14, 2026.

Interactive Strength against its Electronic & Other Electrical Equipment (No Computer Equip) peers

The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: +445% against the peers' median +16%. Operating margin: -50.7% against the peers' median 15.8%.

CompanyQuarterRevenueY/YOp. margin
TRNR Interactive StrengthQ2 2026$6.6M+445%-50.7%
GE General ElectricQ3 2026$14.1B+16%16.8%
GEV GE VernovaQ3 2026$12.6B+27%11.0%
EMR Emerson ElectricQ3 FY26$4.9B+7%18.8%
OTIS Otis WorldwideQ3 2026$3.9B+6%15.8%

Source: Interactive Strength 10-Q on SEC EDGAR · CIK 1785056 · Electronic & Other Electrical Equipment (No Computer Equip)

More on TRNR

History

Every quarter: Q2 2026 results · Q1 2026 results · Q4 2025 results · Q3 2025 results · Q2 2025 results · Q1 2025 results · Q4 2024 results

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