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How Interactive Strength (TRNR) makes money

Interactive Strength (TRNR) made $6.6M of revenue in the second quarter 2026 (Q2 2026), +445% from a year earlier.

Drawing the Sankey…

Interactive Strength: revenue by line, Q1 2025 to Q1 2026Interactive Strength: revenue by line, Q1 2025 to Q1 2026WattbikeCLMBRFORMEErgattaWattbike: $4.3M latest$4.3MCLMBR: $127K latestFORME: $201K latestErgatta: $553K latest$553KQ1 2025Q2 2025Q3 2025Q4 2025Q1 2026
CLMBR went from 90% of revenue in Q1 2025 to 2% in Q1 2026, the largest shift in the mix.
Interactive Strength revenue by quarterInteractive Strength revenue by quarter$2.4MQ4 2024$1.4MQ1 2025$1.2MQ2 2025$4.8MQ3 2025$4.1MQ4 2025$5.1MQ1 2026$6.6MQ2 2026

Where each dollar of revenue goes

LineQ2 2026% of revenue
Revenue$6.6M100.0%

Revenue, quarter by quarter

QuarterRevenueY/Y
Q2 2026$6.6M+445%
Q1 2026$5.1M+279%
Q4 2025$4.1M+74%
Q3 2025$4.8M+139%
Q2 2025$1.2M+96%
Q1 2025$1.4M+274%
Q4 2024$2.4M13×

From Interactive Strength's 10-Q filed Aug 14, 2026 (on EDGAR).

Questions

How does Interactive Strength make money?

Interactive Strength (TRNR) made $6.6M of revenue in the second quarter 2026 (Q2 2026), +445% from a year earlier.

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Updated Nov 8, 2026. Read automatically from SEC filings and public data; errors are possible. Not investment advice.