Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q2 2026 › vs Q1 2026
Sports Entertainment Gaming Global (SEGG) Q2 2026 vs Q1 2026 (quarter over quarter)
Sports Entertainment Gaming Global's revenue rose $2.0M (+169%) from $1.2M in Q1 2026 to $3.2M in Q2 2026.
Sports Entertainment Gaming Global, Q2 2026: revenue $3.2M (17× year over year), operating margin -149.3%, net loss $2.5M, operating cash flow −$2.1M. The chart draws each line against Q1 2026, the increases inside each band.
Every line
| Line | Q2 2026 | Q1 2026 | Change | % |
|---|---|---|---|---|
| Revenue | $3.2M | $1.2M | $2.0M | +169% |
| Other income, net | $2.4M | $1.6M | $731K | +45% |
| Net loss | $2.5M | $3.5M | −$1.1M | -31% |
| Costs & expenses | $8.1M | $6.4M | $1.7M | +26% |
| Operating costs | $8.1M | $6.4M | $1.7M | +26% |
| Cost of revenue | $2.3M | $869K | $1.4M | +164% |
| General & admin | $1.8M | $1.1M | $755K | +71% |
| Other operating costs | $3.9M | $4.4M | −$499K | -11% |
| Operating cash sources | $3.2M | $9.3M | −$6.1M | -65% |
| Depreciation & amortization | $1.1M | $1.1M | $63K | +6% |
| Cash used in operations | $2.1M | $8.3M | −$6.2M | -74% |
| Net loss absorbed | $2.5M | $3.5M | −$1.1M | -31% |
| Working capital & other | $784K | $5.8M | −$5.0M | -86% |
Questions
How much did Sports Entertainment Gaming Global's revenue grow quarter over quarter in Q2 2026?
Sports Entertainment Gaming Global's revenue rose $2.0M (+169%) from $1.2M in Q1 2026 to $3.2M in Q2 2026.