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Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q2 2026 › vs Q1 2026

Sports Entertainment Gaming Global (SEGG) Q2 2026 vs Q1 2026 (quarter over quarter)

Sports Entertainment Gaming Global's revenue rose $2.0M (+169%) from $1.2M in Q1 2026 to $3.2M in Q2 2026.

Sports Entertainment Gaming Global, Q2 2026: revenue $3.2M (17× year over year), operating margin -149.3%, net loss $2.5M, operating cash flow −$2.1M. The chart draws each line against Q1 2026, the increases inside each band.

Sports Entertainment Gaming Global: what changed, Q2 2026 vs Q1 2026Sports Entertainment Gaming Global: what changed, Q2 2026 vs Q1 2026Cash used in operations−$6.2MOperating cash sources−$6.1MWorking capital & other−$5.0MCosts & expenses$1.7MOperating costs$1.7MCost of revenue$1.4MNet loss−$1.1MNet loss absorbed−$1.1MGeneral & admin$755KOther income, net$731K

Every line

LineQ2 2026Q1 2026Change%
Revenue$3.2M$1.2M$2.0M+169%
Other income, net$2.4M$1.6M$731K+45%
Net loss$2.5M$3.5M−$1.1M-31%
Costs & expenses$8.1M$6.4M$1.7M+26%
Operating costs$8.1M$6.4M$1.7M+26%
Cost of revenue$2.3M$869K$1.4M+164%
General & admin$1.8M$1.1M$755K+71%
Other operating costs$3.9M$4.4M−$499K-11%
Operating cash sources$3.2M$9.3M−$6.1M-65%
Depreciation & amortization$1.1M$1.1M$63K+6%
Cash used in operations$2.1M$8.3M−$6.2M-74%
Net loss absorbed$2.5M$3.5M−$1.1M-31%
Working capital & other$784K$5.8M−$5.0M-86%

Questions

How much did Sports Entertainment Gaming Global's revenue grow quarter over quarter in Q2 2026?

Sports Entertainment Gaming Global's revenue rose $2.0M (+169%) from $1.2M in Q1 2026 to $3.2M in Q2 2026.

Q2 2026 results → · Compare in the interactive Sankey →