Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q2 2026 › vs Q2 2025
Sports Entertainment Gaming Global (SEGG) Q2 2026 vs Q2 2025 (year over year)
Sports Entertainment Gaming Global's revenue rose $3.0M (17×) from $192K in Q2 2025 to $3.2M in Q2 2026.
Sports Entertainment Gaming Global, Q2 2026: revenue $3.2M (17× year over year), operating margin -149.3%, net loss $2.5M, operating cash flow −$2.1M. The chart draws each line against Q2 2025, the increases inside each band.
Every line
| Line | Q2 2026 | Q2 2025 | Change | % |
|---|---|---|---|---|
| Revenue | $3.2M | $192K | $3.0M | 17× |
| Other income, net | $2.4M | −$40K | $2.4M | — |
| Net loss | $2.5M | $3.9M | −$1.4M | -36% |
| Costs & expenses | $8.1M | $4.1M | $4.0M | +99% |
| Operating costs | $8.1M | $4.0M | $4.0M | +101% |
| Cost of revenue | $2.3M | $163K | $2.1M | 14× |
| General & admin | $1.8M | $1.1M | $689K | +61% |
| Other operating costs | $3.9M | $2.7M | $1.2M | +45% |
| Operating cash sources | $3.2M | $2.7M | $514K | +19% |
| Depreciation & amortization | $1.1M | $811K | $319K | +39% |
| Cash used in operations | $2.1M | $1.9M | $195K | +10% |
| Net loss absorbed | $2.5M | $3.9M | −$1.4M | -36% |
| Working capital & other | $784K | −$1.1M | $1.9M | — |
Questions
How much did Sports Entertainment Gaming Global's revenue grow year over year in Q2 2026?
Sports Entertainment Gaming Global's revenue rose $3.0M (17×) from $192K in Q2 2025 to $3.2M in Q2 2026.