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Filing Flows › Sports Entertainment Gaming Global (SEGG) › Q2 2026 › vs Q2 2025

Sports Entertainment Gaming Global (SEGG) Q2 2026 vs Q2 2025 (year over year)

Sports Entertainment Gaming Global's revenue rose $3.0M (17×) from $192K in Q2 2025 to $3.2M in Q2 2026.

Sports Entertainment Gaming Global, Q2 2026: revenue $3.2M (17× year over year), operating margin -149.3%, net loss $2.5M, operating cash flow −$2.1M. The chart draws each line against Q2 2025, the increases inside each band.

Sports Entertainment Gaming Global: what changed, Q2 2026 vs Q2 2025Sports Entertainment Gaming Global: what changed, Q2 2026 vs Q2 2025Operating costs$4.0MCosts & expenses$4.0MOther income, net$2.4MCost of revenue$2.1MWorking capital & other$1.9MNet loss−$1.4MNet loss absorbed−$1.4MOther operating costs$1.2MGeneral & admin$689KOperating cash sources$514K

Every line

LineQ2 2026Q2 2025Change%
Revenue$3.2M$192K$3.0M17×
Other income, net$2.4M−$40K$2.4M—
Net loss$2.5M$3.9M−$1.4M-36%
Costs & expenses$8.1M$4.1M$4.0M+99%
Operating costs$8.1M$4.0M$4.0M+101%
Cost of revenue$2.3M$163K$2.1M14×
General & admin$1.8M$1.1M$689K+61%
Other operating costs$3.9M$2.7M$1.2M+45%
Operating cash sources$3.2M$2.7M$514K+19%
Depreciation & amortization$1.1M$811K$319K+39%
Cash used in operations$2.1M$1.9M$195K+10%
Net loss absorbed$2.5M$3.9M−$1.4M-36%
Working capital & other$784K−$1.1M$1.9M—

Questions

How much did Sports Entertainment Gaming Global's revenue grow year over year in Q2 2026?

Sports Entertainment Gaming Global's revenue rose $3.0M (17×) from $192K in Q2 2025 to $3.2M in Q2 2026.

Q2 2026 results → · Compare in the interactive Sankey →