Filing Flows › Technology › Super League Enterprise (SLE)
Super League Enterprise (SLE) earnings and revenue breakdown
Latest: Q2 2026 · 10-Q filed Aug 14, 2026 · Super League Enterprise (SLE) Q2 2026 earnings results →
Q2 2026 Revenue up 0% year over year to $3.0M · 146¢ of every $1 of revenue lost · operating margin -121.2%
Super League Enterprise made $3.0M in Q2 2026 (+0.3% Y/Y): Publishing and Content Studio $1.6M, Advertising and Sponsorships $1.4M. Operating margin -121.2%, net loss $4.4M. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Aug 14, 2026.
Drawing the Sankey…
Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF
What changed this quarter
Revenue was $3.0M in Q2 2026, roughly flat year over year and roughly flat from the previous quarter. Publishing and Content Studio was the largest line at 53% of revenue. Publishing and Content Studio added $202K year over year (up 15%), 2525% of the total change. Advertising and Sponsorships declined 4%.
Gross margin was 41.3%, down 2.3 points from Q2 2025. Operating costs exceeded revenue by $3.6M, an operating margin of -121.2%. Operating expenses grew 10% against flat revenue. The fastest-growing cost line was Research & development (+75%). The quarter ended with a net loss of $4.4M, wider than the previous quarter's $4.1M loss.
Operating cash flow was −$2.2M. Non-cash charges added back $1.0M of depreciation and amortization and $1.0M of share-based compensation. Working capital and other items added $233K.
Quarterly history
| Quarter | Form | Filed | Revenue | Y/Y | Op. margin | Net earnings | Op. cash flow |
|---|---|---|---|---|---|---|---|
| Q2 2026 | 10-Q | Aug 14, 2026 | $3.0M | +0.3% | -121.2% | −$4.4M | −$2.2M |
| Q1 2026 | 10-Q | May 15, 2026 | $3.0M | +10% | -138.5% | −$4.1M | −$2.5M |
| Q4 2025 | 10-K | Mar 31, 2026 | $3.2M | -7% | -100.8% | −$10.1M | −$3.9M |
| Q3 2025 | 10-Q | Nov 14, 2025 | $2.4M | -45% | -125.9% | −$3.6M | −$2.8M |
| Q2 2025 | 10-Q | Aug 14, 2025 | $3.0M | -27% | -104.8% | −$2.8M | −$1.8M |
| Q1 2025 | 10-Q | May 15, 2025 | $2.7M | -35% | -133.6% | −$4.2M | −$2.2M |
| Q4 2024 | 10-K | Mar 31, 2025 | $3.4M | -64% | -134.4% | −$5.3M | −$3.3M |
Charts
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💵Where each $1 goesinteractive
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🌏Named in Asian annual reportsinteractive
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🔄Rotation against the market and its industry (RRG)interactive
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⚖️Fair value by methodinteractive
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🔭Outlook & guidanceinteractive
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📈Investments: gains and what it boughtinteractive
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🏭Its industry’s money flow (input-output)interactive
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About Super League Enterprise
Super League (Nasdaq: SLE) is an audience intelligence and media activation company operating at the intersection of a 3.3-billion-person global gaming population (Source: Exploding Topics, January 2026) and a $1.0 trillion global advertising market (Source: Dentsu Global, December 2025). The Company connects brands with consumers who play video games by leveraging an emerging data and activation platform that utilizes behavioral and psychographic signals to drive marketing outcomes. By combining differentiated insights, scaled media distribution, and interactive ad formats, Super League enables marketers to reach gamers, one of the largest and most influential audiences in modern culture, across gaming environments, digital video, social media, and connected television.
In its own words, from its 10-K, filed Mar 31, 2026.
Super League Enterprise against its Services-Computer Integrated Systems Design peers
The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: +0.3% against the peers' median +2%. Operating margin: -121.2% against the peers' median 10.0%.
| Company | Quarter | Revenue | Y/Y | Op. margin |
|---|---|---|---|---|
| SLE Super League Enterprise | Q2 2026 | $3.0M | +0.3% | -121.2% |
| LDOS Leidos Holdings | Q3 2026 | $4.6B | +4% | 11.9% |
| KD Kyndryl Holdings | Q2 FY27 | $3.7B | -2% | 3.1% |
| CACI CACI International | Q3 2026 | $2.5B | +8% | 10.0% |
| SAIC Science Applications International | Q2 FY27 | $1.9B | +6% | 8.1% |
| PSN Parsons | Q3 2026 | $1.7B | +2% | 6.3% |
| GDDY GoDaddy | Q3 2026 | $1.3B | +6% | 27.0% |
| OTEX Open Text | Q1 FY27 | $1.2B | -4% | 20.3% |
| LAWIL Light & Wonder | Q3 2026 | $824M | -2% | 29.4% |
Source: Super League Enterprise 10-Q on SEC EDGAR · CIK 1621672 · Services-Computer Integrated Systems Design
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History
Every quarter: Q2 2026 results · Q1 2026 results · Q4 2025 results · Q3 2025 results · Q2 2025 results · Q1 2025 results · Q4 2024 results