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Services-Amusement & Recreation Services SIC 7900

20 companies filing with the SEC under SIC 7900. Median revenue growth +10% year on year in Q3 2026 (middle half +4% to +19%, 9 companies). The growth model expects the industry's combined revenue to grow +9% in Q3 2026. 10 customer or supplier links named in annual reports.

Companies20
Median growth Y/Y+10%
Middle half+4% to +19%
Industry revenue, next quarter+9% Y/Y (Q3 2026, model)
Services-Amusement & Recreation Services: the largest companies by quarterly revenueServices-Amusement & Recreation Services: the largest companies by quarterly revenueLYV$10.1BWMG$1.9BTKO$1.4BFUN$1.2BACEL$364MBATRA$325MLUCK$303MSPHR$274MLLYVA$106MRSVR$49.9MGAME$18.5MGLXZ$7.9M
Services-Amusement & Recreation Services: how many companies grew how fast (revenue, year over year)Services-Amusement & Recreation Services: how many companies grew how fast (revenue, year over year)0< −25%1−25 to −10%0−10 to 0%40 to 10%310 to 25%025 to 50%1> 50%
Services-Amusement & Recreation Services: the growth model's forecast of industry revenueServices-Amusement & Recreation Services: the growth model's forecast of industry revenue80% rangemodel's central forecastQ3 2026$15.5BQ4 2026$12.3BQ1 2027$9.5BQ2 2027$14.8B

Money flow: where the industry's revenue goes

Drawn in the browser: an estimate of where the industry's revenue goes — what it buys from other industries, the pay that reaches households, taxes and profit — beside its filed cash flow, two tiers of suppliers and its capital spending by kind of asset.

Open the industry: growth distribution, money flow, network →

Who sells to whom

Customers and suppliers named in the companies' annual reports; the share is of the supplier's revenue.

Growth model

Industry revenue, the same companies year on year; 80% ranges. Fitted on SEC filings and tested out of sample (how).

QuarterGrowth Y/YRevenue80% range
Q3 2026+9.5%$15.5B$11.7B – $19.3B
Q4 2026+10.2%$12.3B$8.6B – $16.0B
Q1 2027+10.3%$9.5B$6.5B – $12.6B
Q2 2027+10.1%$14.8B$9.9B – $19.7B

Capital spending and supply chain →

Companies

CompanyQuarterly revenueY/YStage
LYV Live Nation Entertainment$10.1B+19%reacceleration
WMG Warner Music Group$1.9B—deceleration
TKO TKO Group Holdings$1.4B+21%expansion
FUN Six Flags Entertainment$1.2B-11%contraction
ACEL Accel Entertainment$364M+10%transition
BATRA Atlanta Braves Holdings$325M+4%mature
LUCK Lucky Strike Entertainment$303M+4%mature
SPHR Sphere Entertainment$274M+4%deceleration
LLYVA Liberty Live Holdings$106M+72%reacceleration
RSVR Reservoir Media$49.9M+10%mature
GAME GameSquare Holdings$18.5M—reacceleration
GLXZ Galaxy Gaming$7.9M—mature
VENU Venu Holding$4.8M—deceleration
ROLR High Roller Technologies$2.8M—contraction
AIFA All In FutureTech Alliance$1.2M—contraction
NOMA Nomadar$670K—transition
SCRH Scores Holding$53K—contraction
FLZH Flash Sports & Media Holdings$44K—contraction
BOTY Lingerie Fighting Championships$30K—deceleration
Mobile Global Esports$16K—reacceleration

Growth from positive, comparable quarterly revenue as filed; industries are SEC Standard Industrial Classification codes. Data Nov 8, 2026.