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Global Interactive Technologies (GITS) earnings and revenue breakdown

Latest: Q2 2026 · 10-Q filed Sep 9, 2026 · Global Interactive Technologies (GITS) Q2 2026 earnings results →

Q2 2026 Revenue up 334% year over year to $126

Global Interactive Technologies made $126 in Q2 2026 (+334% Y/Y). Operating margin n/m, net loss $908K. See where every dollar goes — costs, profit and cash — as a Sankey from the 10-Q filed Sep 9, 2026.

Revenue$126
Year over year+334%
Operating marginn/m
Net earnings−$908K
Operating cash flow−$507K

Drawing the Sankey…

Open the interactive Sankey → click any line for what the company wrote about it, compare Y/Y and Q/Q, export as PNG or PDF

What changed this quarter

Revenue was $0K in Q2 2026, up 334% year over year and up 31% from the previous quarter.

Gross margin was 100.0%, unchanged from Q2 2025. Operating costs exceeded revenue by $716K, an operating margin of -568196.0%. Operating expenses grew 6% against revenue growth of 334%. The fastest-growing cost line was General & admin (+31%). The quarter ended with a net loss of $908K, wider than the previous quarter's $497K loss.

Operating cash flow was −$507K. Non-cash charges added back $189K of depreciation and amortization. Working capital and other items added $212K.

Quarterly history

Global Interactive Technologies revenue by quarterGlobal Interactive Technologies revenue by quarter$29Q2 2025$2KQ3 2025$96Q1 2026$126Q2 2026
Global Interactive Technologies net earnings by quarterGlobal Interactive Technologies net earnings by quarter−$678KQ2 2025−$543KQ3 2025−$497KQ1 2026−$908KQ2 2026
QuarterFormFiledRevenueY/YOp. marginNet earningsOp. cash flow
Q2 202610-QSep 9, 2026$126+334%n/m−$908K−$507K
Q1 202610-QJun 22, 2026$96—n/m−$497K−$52K
Q3 202510-QNov 12, 2025$2K—n/m−$543K−$166K
Q2 202510-QAug 15, 2025$29+123%n/m−$678K−$433K

Charts

Global Interactive Technologies: revenue growth, year over year and quarter over quarterGlobal Interactive Technologies: revenue growth, year over year and quarter over quarterY/YQ/Q+123%Q2 2025+400%Q3 2025-95%Q1 2026+334%+31%Q2 2026
Latest (Q2 2026): Y/Y +334%, Q/Q +31%.
Global Interactive Technologies: where the cash came from (+) and went (−), FY2025Global Interactive Technologies: where the cash came from (+) and went (−), FY2025Other financing$757KOperating cash flow−$751KCash drawn (+) / kept (−)−$5KExchange rates−$2K
From the cash-flow statement as filed (SEC XBRL). Cash is fungible: the bars do not say which dollar paid for what.
Global Interactive Technologies: profit against cash, quarter by quarterGlobal Interactive Technologies: profit against cash, quarter by quarterNet incomeOperating cash flow−$492K−$223KQ3 2024−$4.1M$24KQ4 2024−$567K−$96KQ1 2025−$678K−$433KQ2 2025−$166KQ3 2025−$55KQ4 2025−$497K−$52KQ1 2026−$908K−$507KQ2 2026
Latest (Q2 2026): Net income −$908K, Operating cash flow −$507K.
Global Interactive Technologies: diluted shares by fiscal yearGlobal Interactive Technologies: diluted shares by fiscal year43MFY20223MFY20233MFY20243MFY2025
-92.5% since FY2022: buybacks shrank the count.
Global Interactive Technologies in its industry: growth against margin (51 companies, SIC 7370)Global Interactive Technologies in its industry: growth against margin (51 companies, SIC 7370)revenue growth, year over year →↑ operating marginmedian +9%median -1%GOOGLMETASPCXFLUTAPPSNAPZMPINSNIQMTCHSABRTTDRXTFDSTBLATRIPPPLITEMDOCNCSQRTEADEVERBMBLDVMGNIGRNDZIPDSPHSTMNXDRPUBMHCATRUMBLNDCDLXSSTCEVAYYAIPODCIPMGOAIDJTCSAIIPDNCNETTWAVTRSOMITIRMXIBBLRGITS (+300%, -100%)
Services-Computer Programming, Data Processing, Etc.; dot size is quarterly revenue; dashed lines are the industry's medians.

Interactive views

The same charts as the app — open one to draw it.

💵Where each $1 goesinteractive

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🌏Named in Asian annual reportsinteractive

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🔄Rotation against the market and its industry (RRG)interactive

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🔍Earnings qualityinteractive

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⚖️Fair value by methodinteractive

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🔭Outlook & guidanceinteractive

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📈Investments: gains and what it boughtinteractive

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🏭Its industry’s money flow (input-output)interactive

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About Global Interactive Technologies

Global Interactive Technologies, Inc. (“GITS” or the “Company”), a Delaware corporation formerly known as Hanryu Holdings, Inc., is a technology-focused platform company operating and developing Faning, a global digital fan engagement platform centered on Korean entertainment and culture, including K-pop. Faning is designed to support online fan communities, content discovery and sharing, user interaction, multilingual communication, user-generated content, and digital engagement experiences across mobile and web-based services.

In its own words, from its annual report, filed May 26, 2026.

Global Interactive Technologies against its Services-Computer Programming, Data Processing, Etc. peers

The largest companies of the same SEC industry, each at its latest quarter. Revenue growth: +334% against the peers' median +25%.

CompanyQuarterRevenueY/YOp. margin
GITS Global Interactive TechnologiesQ2 2026$126+334%n/m
GOOGL AlphabetQ3 2026$127.6B+25%31.8%
META Meta PlatformsQ3 2026$64.6B+26%20.1%
SPCX Space Exploration TechnologiesQ3 2026$14.6B+161%19.1%
FLUT Flutter EntertainmentQ3 2026$3.9B+2%-30.7%
APP AppLovinQ3 2026$2.2B+56%78.2%
SNAP SnapQ3 2026$1.7B+14%4.5%
ZM Zoom CommunicationsQ2 FY27$1.3B+5%24.6%
PINS PinterestQ3 2026$1.2B+12%2.6%

Source: Global Interactive Technologies 10-Q on SEC EDGAR · CIK 1911545 · Services-Computer Programming, Data Processing, Etc.

13F: who owns GITS and who is buying

Largest holders of GITS (13F)Largest holders of GITS (13F)UBS Group AG$43KMorgan Stanley$5
Funds' net buying of GITS by quarter (13F)Funds' net buying of GITS by quarter (13F)$45K2025-03−$48K2025-06$48K2025-09$7K2025-12$66K2026-03−$103K2026-06
Value of shares 13F filers added minus the value they sold, each quarter (quarters with most filings in).

More on GITS

History

Every quarter: Q2 2026 results · Q1 2026 results · Q3 2025 results · Q2 2025 results

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中文版:Global Interactive Technologies(GITS)财报

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