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Services-Miscellaneous Amusement & Recreation SIC 7990

20 companies filing with the SEC under SIC 7990. Median revenue growth +4% year on year in Q3 2026 (middle half -1% to +16%, 9 companies). The growth model expects the industry's combined revenue to grow +9% in Q3 2026. 6 customer or supplier links named in annual reports.

Companies20
Median growth Y/Y+4%
Middle half-1% to +16%
Industry revenue, next quarter+9% Y/Y (Q3 2026, model)
Services-Miscellaneous Amusement & Recreation: the largest companies by quarterly revenueServices-Miscellaneous Amusement & Recreation: the largest companies by quarterly revenueDIS$25.2BDKNG$1.3BSTUB$573MPRKS$506MRSI$386MMTN$278MPRSU$252MMSGE$217MSEAT$104MXPOF$62.3MMSGK$45.5MSEG$32.7M
Services-Miscellaneous Amusement & Recreation: how many companies grew how fast (revenue, year over year)Services-Miscellaneous Amusement & Recreation: how many companies grew how fast (revenue, year over year)1< −25%1−25 to −10%1−10 to 0%20 to 10%210 to 25%225 to 50%0> 50%
Services-Miscellaneous Amusement & Recreation: the growth model's forecast of industry revenueServices-Miscellaneous Amusement & Recreation: the growth model's forecast of industry revenue80% rangemodel's central forecastQ3 2026$28.3BQ4 2026$34.8BQ1 2027$33.5BQ2 2027$32.7B

Money flow: where the industry's revenue goes

Drawn in the browser: an estimate of where the industry's revenue goes — what it buys from other industries, the pay that reaches households, taxes and profit — beside its filed cash flow, two tiers of suppliers and its capital spending by kind of asset.

Open the industry: growth distribution, money flow, network →

Who sells to whom

Customers and suppliers named in the companies' annual reports; the share is of the supplier's revenue.

Growth model

Industry revenue, the same companies year on year; 80% ranges. Fitted on SEC filings and tested out of sample (how).

QuarterGrowth Y/YRevenue80% range
Q3 2026+9.4%$28.3B$23.8B – $32.8B
Q4 2026+10.9%$34.8B$28.3B – $41.3B
Q1 2027+11.5%$33.5B$26.9B – $40.1B
Q2 2027+11.4%$32.7B$26.1B – $39.2B

Capital spending and supply chain →

Companies

CompanyQuarterly revenueY/YStage
DIS Walt Disney$25.2B—mature
DKNG DraftKings$1.3B+16%reacceleration
STUB StubHub Holdings$573M—expansion
PRKS United Parks & Resorts$506M-1%mature
RSI Rush Street Interactive$386M+39%deceleration
MTN Vail Resorts$278M—mature
PRSU Pursuit Attractions & Hospitality$252M+4%deceleration
MSGE Madison Square Garden Entertainment$217M+37%deceleration
SEAT Vivid Seats$104M—mature
XPOF Xponential Fitness$62.3M-21%contraction
MSGK MSG Knickerbockers$45.5M+15%deceleration
SEG Seaport Entertainment Group$32.7M-27%contraction
BUKS Butler National$30.8M—expansion
ENHA Enhanced Group$17.7M——
MSGR MSG Rangers$14.1M+3%mature
FBYD Falcon's Beyond Global$5.6M—deceleration
TBTC Table Trac$4.2M—expansion
PRKA Parks America$3.5M—deceleration
GAMG Global Asset Management Group$236K——
LIMX Limitless X Holdings$42K—contraction

Growth from positive, comparable quarterly revenue as filed; industries are SEC Standard Industrial Classification codes. Data Nov 8, 2026.